View Issue Details

IDProjectCategoryLast Update
0009557AI War 1 / ClassicSuggestion - New FeaturesSep 11, 2012 5:11 pm
ReporterRandomAxis Assigned To 
Status newResolutionopen 
Product Version5.079 
Summary0009557: Make station upgrades not need the wait to rebuild.
DescriptionI'm sure the time delay to rebuild a command station is to prevent quick swaps between econ and military types in case the system is attacked. If I just want to upgrade a station from econ I --> econ II, the delay seems silly. I would prefer that the higher levels were built by the base type as an upgrade. You'd build the level one version of the station, and then have it build the level two and three versions as upgrades. Swapping types and rebuilding destroyed stations would have the time penalty.
TagsNo tags attached.
Internal Weight

Relationships

has duplicate 0009556 closedkeith.lamothe Make station upgrades not need the wait to rebuild 

Activities

Bossman

Sep 11, 2012 12:37 pm

reporter   ~0028321

I can see "swap almost dead station with a higher tier fresh one" cheese with this. If you're upgrading an econ station, a five minute period of no resources from it is a drop in the bucket compared to the benefit you'll get for the rest of the game.

RandomAxis

Sep 11, 2012 4:52 pm

reporter   ~0028328

Perhaps the writeup wasn't clear, but the cheese you suggest isn't possible. The level two and three power increases would be modular parts--like riot starships, spire cities/ships, and the new modular fortress. I'd have no problem with the modules being like the matter converters and not scrappable to prevent moving them away from an attack.

TechSY730

Sep 11, 2012 5:11 pm

reporter   ~0028329

It may be worth posting the "external upgrade foldout" type idea in a separate post only about that idea, and relate it to this one.

Issue History

Date Modified Username Field Change
Sep 11, 2012 9:06 am RandomAxis New Issue
Sep 11, 2012 9:35 am Hearteater Relationship added has duplicate 0009556
Sep 11, 2012 12:37 pm Bossman Note Added: 0028321
Sep 11, 2012 4:52 pm RandomAxis Note Added: 0028328
Sep 11, 2012 5:11 pm TechSY730 Note Added: 0028329