View Issue Details

IDProjectCategoryLast Update
0009517Shattered HavenBug - GameplayOct 2, 2012 4:53 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0009517: Slow scrolling of overworld screens.
DescriptionWhen you move between screens in actual levels, scrolling is quite speedy. However, scrolling drags along when changing between overworld screens.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Chris_McElligottPark

Sep 12, 2012 11:26 am

administrator   ~0028336

This is in the new version of the game? I can't duplicate this if so. It takes under a second for me to scroll on the overworld and in levels. Is there a specific location on the overworld where this moves slower?

This may be due to your machine not really handling the graphical load all that optimally since the graphics processing is highly unoptimized at the moment.

GameMaker24

Sep 12, 2012 1:57 pm

manager   ~0028341

Yes, it's the new version. It's very noticeable on my end. I discovered it with the beginning overworld screens. Maybe my machine doesn't like it because there's a fog effect on these screens?

Chris_McElligottPark

Sep 12, 2012 4:06 pm

administrator   ~0028348

In that case it must be a matter of the graphics not being optimized enough for your hardware yet. It's doing close to 1900 draw calls when it only needs to do a third of that at most, but I haven't had time to write the optimizations for that yet. It's just more porting cruft.

Out of curiosity, can you post your system specs from the output.log in ShatteredHaven_Data in the game folder?

Chris_McElligottPark

Sep 13, 2012 4:40 pm

administrator   ~0028370

Okay, this should no longer be happening in 297 if it was performance related -- let me know if you still see it!

GameMaker24

Sep 13, 2012 11:06 pm

manager  

output_log.txt (1,073,131 bytes)

GameMaker24

Sep 13, 2012 11:11 pm

manager   ~0028377

Okay, I've attached my output_log.txt to this issue. I would have pasted its contents into a note, but the file is quite long, possibly from too many errors over time.

As I described in email, screen scrolling happens super-quick now, to the point that it hurts your eyes to try and watch the transition. It would be nice to actually slow it a little so that you can see the new area come in. We're talking fractions of a second here, but right now it's so fast that there's no point in even having a transitional phase.

(Oh, and great demonstration of graphical efficiencies today, lol!)

Chris_McElligottPark

Oct 2, 2012 4:53 pm

administrator   ~0028565

Okay, fixed the super-quickness of it now, although I did leave it pretty speedy. :)

Issue History

Date Modified Username Field Change
Sep 7, 2012 12:04 pm GameMaker24 New Issue
Sep 7, 2012 12:04 pm GameMaker24 Status new => assigned
Sep 7, 2012 12:04 pm GameMaker24 Assigned To => Chris_McElligottPark
Sep 12, 2012 11:26 am Chris_McElligottPark Note Added: 0028336
Sep 12, 2012 11:26 am Chris_McElligottPark Status assigned => feedback
Sep 12, 2012 1:57 pm GameMaker24 Note Added: 0028341
Sep 12, 2012 1:57 pm GameMaker24 Status feedback => assigned
Sep 12, 2012 4:06 pm Chris_McElligottPark Note Added: 0028348
Sep 13, 2012 4:40 pm Chris_McElligottPark Note Added: 0028370
Sep 13, 2012 4:40 pm Chris_McElligottPark Status assigned => feedback
Sep 13, 2012 11:06 pm GameMaker24 File Added: output_log.txt
Sep 13, 2012 11:11 pm GameMaker24 Note Added: 0028377
Sep 13, 2012 11:11 pm GameMaker24 Status feedback => assigned
Oct 2, 2012 4:53 pm Chris_McElligottPark Note Added: 0028565
Oct 2, 2012 4:53 pm Chris_McElligottPark Status assigned => resolved
Oct 2, 2012 4:53 pm Chris_McElligottPark Resolution open => fixed