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IDProjectCategoryLast Update
0009483AI War 1 / ClassicBug - GameplaySep 15, 2012 11:52 am
ReporterTechSY730 Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.078 
Summary0009483: Regenerated AI ships through Neinzul Scapegoats trigger Neinzul Clusters
DescriptionRegenerated AI ships through Neinzul Scapegoats trigger Neinzul Clusters (the things that the Neinzul nester AI type likes to use).

Or rather, whatever planet the regenerated ships get sent to, the neinzul nests near or on it get triggered, as if there was a human ship there.
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TechSY730

Sep 5, 2012 12:46 am

reporter  

TechSY730

Sep 5, 2012 12:49 am

reporter   ~0028219

The save is from slightly before a wave from an AI with Neinzul scapegoats arrive.


This sort of thing may also extend to other alert triggered structures; I haven't tested yet.


In any case, I can say for sure that this is going to be an interesting game. ;)

Faulty Logic

Sep 5, 2012 2:49 am

reporter   ~0028220

This also happens for other forms of regeneration (regen golem or train) and Neinzul nests.

keith.lamothe

Sep 5, 2012 10:16 am

administrator   ~0028226

Will take a look, thanks.

FYI, nests don't trigger on human ship presence, they trigger on AI ships dying on their planet or an adjacent one.

Faulty Logic

Sep 5, 2012 10:53 am

reporter   ~0028227

I know. I think they are *also* triggered by regenerated AI ships appearing next to them, which would be a bug. However, this is a note rather than its own report because I am not certain it is the case. It seems similar enough to likely have the same underlying cause.

TechSY730

Sep 15, 2012 11:52 am

reporter   ~0028405

Last edited: Sep 15, 2012 11:53 am

Lol. Last night I attacked a planet, and that planet happened to have an astro regenerator train on it.
Lo and behold, the combined triggered nests from the regenerated ships was like 1200, with a substantial amount of them being Mk. IV and V younglings. I did survive (thanks to stall and defense in depth), but boy did it hurt. :P
(keep in mind, this was still somewhat early in the game, before my defenses were finished being completley setup)

Issue History

Date Modified Username Field Change
Sep 5, 2012 12:46 am TechSY730 New Issue
Sep 5, 2012 12:46 am TechSY730 File Added: Autosave_2012_09_04_23_39_56.sav
Sep 5, 2012 12:49 am TechSY730 Note Added: 0028219
Sep 5, 2012 2:49 am Faulty Logic Note Added: 0028220
Sep 5, 2012 10:16 am keith.lamothe Note Added: 0028226
Sep 5, 2012 10:16 am keith.lamothe Assigned To => keith.lamothe
Sep 5, 2012 10:16 am keith.lamothe Status new => assigned
Sep 5, 2012 10:53 am Faulty Logic Note Added: 0028227
Sep 15, 2012 11:52 am TechSY730 Note Added: 0028405
Sep 15, 2012 11:53 am TechSY730 Note Edited: 0028405