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IDProjectCategoryLast Update
0009366AI War 1 / ClassicSuggestion - AI Type IdeasApr 28, 2016 6:29 pm
ReporterKDR_11k Assigned To 
Severityfeature 
Status consideringResolutionopen 
Summary0009366: Sleeping Giant AI
DescriptionI don't know if this is feasible due to needing some GUI element.

The sleeping giant has almost completely withdrawn from the Milky Way and is heavily engaging in extragalactic affairs. It uses far fewer reinforcements in the playable galaxy and fewer heavy fortifications than other AIs, offensive actions (waves, CPAs) are normal according to AIP. However it has those extragalactic forces in standby. Any combat (shooting from either side) within an AI planet's space will slowly fill an alertness bar (that starts draining again after a bit of no combat), possibly according to the human firepower on that planet (but not linearly with it). If that bar is ever allowed to fill the AI issues a general alert. This would mean either a massive galaxy-wide freeing of ships or a specific extremely powerful wave. In short, letting the bar fill is BAD and almost an instant loss. Human players will need to engage in short battles and withdraw, preferably operating with cloaking and transports to disappear from the AI's radar. Unlike the AIP the alertness is a very short-term thing, it can fill quickly but also doesn't persist. The bar represents the AI's assessment of the individual battle. If a player comes busting down the door with thousands of ships this AI will immediately consider the humans a real threat. However the reduced presence of AI forces should facilitate using only fractions of the human force on offense with a clear incentive to be stealthy.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

2501

Oct 25, 2012 6:46 pm

reporter   ~0028808

I like this idea, although the traditional patchwork of AI type worlds would probably make this difficult to implement- you could have a chain of worlds alternating between a non-sleeping-giant AI and a sleeping giant AI, creating excessive transport micromanagement to keep from unduly alerting the sleeper. Perhaps this could be implemented as an AI Plot, instead, and affect all AIs in a game?

crawlers

Jun 20, 2014 6:37 pm

reporter   ~0038553

Probably would be better as a plot.

Radiant Phoenix

May 18, 2015 6:22 pm

reporter   ~0040990

Would describing this as a "Dynamic AI Progress" mechanic be accurate?

Basically, an AIP-like mechanic that decreases over time rather than increasing, but is increased by many things that don't increase AIP, like blowing up guard posts.

Well... I suppose reprisal waves might be something like this? I'm not exactly sure how those work other than "don't lose 10 million metal worth of ships on an AI planet!"

tadrinth

Apr 28, 2016 6:16 pm

reporter   ~0045486

Last edited: Apr 28, 2016 6:29 pm

This sounds pretty similar to a Turtle, actually.

Sleeping: Turtle doesn't send waves.

Awake: Turtles get lots of AI Eyes, which are an existing mechanic forcing you to raid instead of bringing in your whole fleet.

You could add Exo Eyes, CPA Eyes, and/or Warp Counterattack eyes to more closely approximate the counterattack mechanics you've proposed. Just make these have unusually long timers (1-2 mins, vs 30s for a nuclear eye) and be very nasty when set off, and possibly extra nasty the longer they're active after their grace period expires.

There's a reason Turtle is an easier type, though. You can only put in so many Eyes before the game becomes excruciatingly slow to play. You can only spawn so many reinforcements before the AI stonewalls the player.

I would probably start with a Turtle and then give it Exogalactic Eyes on all planets that don't already have Eyes, plus a bonus to the size of the Exos provoked by those eyes.

Issue History

Date Modified Username Field Change
Aug 25, 2012 11:10 am KDR_11k New Issue
Aug 31, 2012 10:43 am tigersfan Internal Weight => Feature Suggestion
Aug 31, 2012 10:43 am tigersfan Status new => considering
Oct 25, 2012 6:46 pm 2501 Note Added: 0028808
Jun 20, 2014 6:37 pm crawlers Note Added: 0038553
May 18, 2015 6:22 pm Radiant Phoenix Note Added: 0040990
Apr 28, 2016 6:16 pm tadrinth Note Added: 0045486
Apr 28, 2016 6:17 pm tadrinth Note Edited: 0045486
Apr 28, 2016 6:25 pm tadrinth Note Edited: 0045486
Apr 28, 2016 6:26 pm tadrinth Note Edited: 0045486
Apr 28, 2016 6:29 pm tadrinth Note Edited: 0045486