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IDProjectCategoryLast Update
0009334AI War 1 / ClassicSuggestion - AI Behavior And TacticsAug 24, 2012 12:30 am
ReporterTechSY730 Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.069 
Summary0009334: AI Zenith Medical Frigates should not beeline towards command stations when the other ships are not
DescriptionRight now, Zenith Medical frigates in AI hands seem to think they are some type of bomber unit, as they try to rush the command station rather than hang back and, you know, repair stuff other fleet ships, their whole purpose. This is especially noticeable as the medic frigates are immune to tractor beams.
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related to 0003119 resolvedkeith.lamothe Wave starships beeline to command station. 

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TechSY730

Aug 23, 2012 10:06 am

reporter   ~0027909

Actually, this sort of thing is a problem with most tractor immune stuff in AI hands. As many fleet ships that are immune to tractor beams are raider style ships, this isn't a huge deal normally. But Zenith Medical Frigates are most certainly not raiding style ships. ;)

keith.lamothe

Aug 23, 2012 10:14 am

administrator   ~0027912

Hmm, it doesn't have the flag for charging command stations, so that's not it. Can you attach a save where this is about to happen? Probably just before a wave with the medic frigates is about to arrive, and the frigates reliably charge the CC.

TechSY730

Aug 23, 2012 11:19 am

reporter   ~0027917

Should be pretty easy to reproduce. Every wave so far that has medical frigates in them has demonstrated this so far. I'll have to wait until I get home though this evening.

If someone else can upload a save reproducing this earlier than that, it would be appreciated.

TechSY730

Aug 24, 2012 12:26 am

reporter  

Wave Inbound.sav (198,687 bytes)

TechSY730

Aug 24, 2012 12:27 am

reporter  

TechSY730

Aug 24, 2012 12:27 am

reporter  

Pre Wave Announce.sav (198,443 bytes)

TechSY730

Aug 24, 2012 12:30 am

reporter   ~0027932

Last edited: Aug 24, 2012 12:32 am

Here you go. In Wave Inbound, the wave that arrives should have some medical frigates in it, which will rush on ahead even when the rest of the wave is caught in tractor beam turrets. (You'll also possibly see some starships doing so, even those now no longer flagged to rush the command station)

Interestingly, I think this may be tied to the "underestimating turret firepower" thing, as when I bring in my attack force (but tuck them away in a corner of the planet where they won't destroy the incoming wave really quickly) the medical frigates (and starship) start acting much more like the rest of the ships.

EDIT: It may also be worth noting that I don't usually have this many resources this early in the game. For these saves though, I deliberately stopped my normal play (which would of kept my funds down more) to simply wait for a good wave to come in.

Issue History

Date Modified Username Field Change
Aug 23, 2012 12:56 am TechSY730 New Issue
Aug 23, 2012 12:56 am TechSY730 Relationship added related to 0003119
Aug 23, 2012 10:03 am keith.lamothe Assigned To => keith.lamothe
Aug 23, 2012 10:03 am keith.lamothe Status new => assigned
Aug 23, 2012 10:06 am TechSY730 Note Added: 0027909
Aug 23, 2012 10:14 am keith.lamothe Note Added: 0027912
Aug 23, 2012 10:14 am keith.lamothe Status assigned => feedback
Aug 23, 2012 11:19 am TechSY730 Note Added: 0027917
Aug 23, 2012 11:19 am TechSY730 Status feedback => assigned
Aug 24, 2012 12:26 am TechSY730 File Added: Wave Inbound.sav
Aug 24, 2012 12:27 am TechSY730 File Added: Wave Inbound with Defenders.sav
Aug 24, 2012 12:27 am TechSY730 File Added: Pre Wave Announce.sav
Aug 24, 2012 12:30 am TechSY730 Note Added: 0027932
Aug 24, 2012 12:32 am TechSY730 Note Edited: 0027932