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IDProjectCategoryLast Update
0009327AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersAug 23, 2012 8:47 am
Reportermotai Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.068 
Summary0009327: champion weapon modules do not inherit ship orders for targeting.
Descriptioni have noticed that when i tell my champ to attack something his main weapon does but if there are any other ships nearby the modules prefer to target those instead of the declared target. This might bee intentional and it isnt always bad since the weapon loadout can have very different hull bonuses. but it would be nice if it was clearer that this would happen or if it is unintentional. i will note in most cases it does help maximize damage alot especially in nebulae. but it is worth adding to tooltip that modules will target independently.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

related to 0006525 considering Regular move orders should give a stop command to any attached modules 

Activities

MaxAstro

Aug 23, 2012 12:32 am

reporter   ~0027904

I would also strongly support adding a "tell modules to attack this target too" modifier (i.e. is you hold "m" or something weird and right click an enemy then all the selected ships' modules attack that target as well).

The main reason is wormhole guard posts and other high health, non-autotargeted ships, but there are several other cases where I find myself wanting "all power to forward batteries" as it were.

Issue History

Date Modified Username Field Change
Aug 21, 2012 11:41 pm motai New Issue
Aug 23, 2012 12:32 am MaxAstro Note Added: 0027904
Aug 23, 2012 12:59 am TechSY730 Relationship added related to 0006525
Aug 23, 2012 8:47 am tigersfan Internal Weight => Fix Before Major Release
Aug 23, 2012 8:47 am tigersfan Assigned To => keith.lamothe
Aug 23, 2012 8:47 am tigersfan Status new => assigned