View Issue Details

IDProjectCategoryLast Update
0000928AI War 1 / ClassicBug - OtherDec 15, 2010 5:14 pm
ReporterCollic Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.000 
Fixed in Version4.051 
Summary0000928: Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955]
DescriptionQuite far along into my current game and a cpa hasn't arrived following the countdown. The threat level remains, but after a long wait I still haven't seen any aggression from the AI. Waves have also stopped.

I noticed a short time after the cpa should have arrived a human colony rebellion happened. Continued playing, liberated some extra planets, then finally the colony. After doing so I wasn't able to build any ships. I've included 3 saves from this game. One from before the CPA, one after when I noticed the issue, and a final save with the strangeness concerning the rebelling human colony. The human colony is located on Aurevges (you can see that in the final save).

EDIT: I haven't been able to reproduce this from the save before the cpa occurs, so i'm not sure if this fixable :/
TagsNo tags attached.
Internal Weight

Relationships

related to 0000955 resolvedkeith.lamothe Liberated human colony ships not buildable 
has duplicate 0001634 resolvedChris_McElligottPark Rebel colony resistance ships will not build 

Activities

Collic

Oct 27, 2010 1:25 pm

reporter  

uh oh.sav (317,007 bytes)

Collic

Oct 27, 2010 1:26 pm

reporter  

Collic

Oct 27, 2010 1:26 pm

reporter  

weird.sav (278,417 bytes)

keith.lamothe

Oct 27, 2010 1:52 pm

administrator   ~0002234

Thanks for letting us know. CPAs just don't like to cooperate, nor do they wish to cooperate or not cooperate in a consistent (i.e. reproducible fashion). The class of error is nothing new, at least, though I think this is from newer bugs than the older cases.

On the human colony not letting you build stuff; did you actually try to build the stuff? I think there are some bugs where the buttons will be redded out but will still work. Still a bug, but I wanted to know which.

Collic

Oct 27, 2010 2:08 pm

reporter   ~0002235

Last edited: Oct 27, 2010 2:22 pm

Aye, tried to build them but wasn't able to (the buttons are indeed redded out, though). This was after the cpa failed to show and I stopped getting waves, so possibly related to that, perhaps. The save with the colony with un-buildable stuff is the last one I uploaded (weird.sav), planet Aurevges.

Sorry about the save names btw, they're just copied from my folder - hence the one before the cpa being called 'uh oh' heh :)

edit: its been ages since i used that minor faction, but for some reason when I tried to build the ships it went into the structure build mode (on clicking the ship icon was ancored to the cursor with the range indicated, like when placing a turret.)

another edit: Ah, I remember how they work now, nevermind :) This game contains far too much for me to ever remember ;)

zebramatt

Oct 28, 2010 4:53 am

reporter   ~0002288

Yeah, you build them like engineers or transports.

Given that they're mobile military, it probably would be more consistent for them to be built from a queue instead.

I'm not sure if there's a technical reason why they're not.

zebramatt

Oct 29, 2010 7:58 am

reporter   ~0002324

I have taken the liberty of separating out the Rebel Human Colony bug into a new issue, for the sake of clarity: 0000955.

Apart from a small reference in the title, I have left this issue unchanged.

keith.lamothe

Nov 1, 2010 2:19 pm

administrator   ~0002470

Ok, the rebel-colony-not-building thing is fixed for 4.023 (thanks for finding that, by the way), but on the cpa I'll have to just ask that someone send me a save with a reproducible case, should they ever find one :)

Chris_McElligottPark

Dec 15, 2010 5:14 pm

administrator   ~0006233

Thanks!

* The way that rebelling human colonies work has now been completely revamped in terms of what happens once you capture them:
** They now provide foldouts in multiplayer.
** They cannot be used to create ships while the minor faction still controls them (previously, when the rebel colony was in supply, they could).
** The ships they create are now created through a queue as you would expect, rather than through direct placement.
** The colonies are captured on planet ownership change, rather than continuing to belong to a minor faction.
** This fixes a number of prior bugs and logical issues with the rebelling human colonies:
*** Previously, the colonies gave no economic benefit to players, despite claiming to, because they were controlled by a minor faction.
**** Interestingly, no-one ever reported this one.
*** Recently, it was impossible to build any ships using the colonies.

Issue History

Date Modified Username Field Change
Oct 27, 2010 1:25 pm Collic New Issue
Oct 27, 2010 1:25 pm Collic File Added: uh oh.sav
Oct 27, 2010 1:26 pm Collic File Added: cpa still hasn\'t arrived.sav
Oct 27, 2010 1:26 pm Collic File Added: weird.sav
Oct 27, 2010 1:27 pm Collic Description Updated
Oct 27, 2010 1:37 pm Collic Severity major => minor
Oct 27, 2010 1:37 pm Collic Description Updated
Oct 27, 2010 1:39 pm Collic Description Updated
Oct 27, 2010 1:52 pm keith.lamothe Note Added: 0002234
Oct 27, 2010 2:08 pm Collic Note Added: 0002235
Oct 27, 2010 2:09 pm Collic Note Edited: 0002235
Oct 27, 2010 2:11 pm Collic Note Edited: 0002235
Oct 27, 2010 2:12 pm Collic Note Edited: 0002235
Oct 27, 2010 2:22 pm Collic Note Edited: 0002235
Oct 28, 2010 4:53 am zebramatt Note Added: 0002288
Oct 29, 2010 7:55 am zebramatt Issue cloned: 0000955
Oct 29, 2010 7:57 am zebramatt Summary Cross planet attack never occurs (threat level remains). liberated human colony ships not buildable. => Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see 0000955]
Oct 29, 2010 7:58 am zebramatt Note Added: 0002324
Oct 29, 2010 7:58 am zebramatt Relationship added related to 0000955
Oct 29, 2010 8:02 am zebramatt Summary Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see 0000955] => Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955]
Nov 1, 2010 2:19 pm keith.lamothe Note Added: 0002470
Nov 1, 2010 2:19 pm keith.lamothe Assigned To => keith.lamothe
Nov 1, 2010 2:19 pm keith.lamothe Status new => feedback
Nov 1, 2010 10:27 pm Collic Status feedback => assigned
Dec 15, 2010 4:45 pm Chris_McElligottPark Relationship added has duplicate 0001634
Dec 15, 2010 5:14 pm Chris_McElligottPark Note Added: 0006233
Dec 15, 2010 5:14 pm Chris_McElligottPark Status assigned => resolved
Dec 15, 2010 5:14 pm Chris_McElligottPark Fixed in Version => 4.051
Dec 15, 2010 5:14 pm Chris_McElligottPark Resolution open => fixed
Dec 15, 2010 5:14 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark