View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009251 | AI War 1 / Classic | Gameplay Idea | Aug 15, 2012 1:16 pm | Aug 16, 2012 9:10 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.060 | ||||
Summary | 0009251: Mod Fort doesn't drop remains | ||||
Description | ^^ not sure if intended as all other fortresses (except the superfort) drop remains upon destruction. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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When I wrote them I decided to not do the remains thing because I couldn't pass along "what modules did it have?" for auto-rebuilding once it was done. I could easily make them rebuild just the fort itself, but I bet I could even predict the _title_ of the mantis reports that would show up shortly thereafter ;) |
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This one was a consistency item. All the player built fortresses had remains and the new ones didn't. Having 7 mod forts get plowed over by an Exo was fun to watch, I just had to wait until my econ came back to the point to where I could rebuild them :) Edit: Up to you. I can wholeheartedly feel where you are coming from there ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 15, 2012 1:16 pm | Cinth | New Issue | |
Aug 15, 2012 2:14 pm | tigersfan | Internal Weight | => Feature Suggestion |
Aug 15, 2012 2:14 pm | tigersfan | Status | new => considering |
Aug 16, 2012 9:03 pm | keith.lamothe | Note Added: 0027719 | |
Aug 16, 2012 9:03 pm | keith.lamothe | Assigned To | => keith.lamothe |
Aug 16, 2012 9:03 pm | keith.lamothe | Status | considering => feedback |
Aug 16, 2012 9:10 pm | Cinth | Note Added: 0027720 | |
Aug 16, 2012 9:10 pm | Cinth | Status | feedback => assigned |
Aug 17, 2012 2:44 am | Cinth | Note Edited: 0027720 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |