View Issue Details

IDProjectCategoryLast Update
0009251AI War 1 / ClassicGameplay IdeaAug 16, 2012 9:10 pm
ReporterCinth Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.060 
Summary0009251: Mod Fort doesn't drop remains
Description^^ not sure if intended as all other fortresses (except the superfort) drop remains upon destruction.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

keith.lamothe

Aug 16, 2012 9:03 pm

administrator   ~0027719

When I wrote them I decided to not do the remains thing because I couldn't pass along "what modules did it have?" for auto-rebuilding once it was done.

I could easily make them rebuild just the fort itself, but I bet I could even predict the _title_ of the mantis reports that would show up shortly thereafter ;)

Cinth

Aug 16, 2012 9:10 pm

manager   ~0027720

Last edited: Aug 17, 2012 2:44 am

This one was a consistency item. All the player built fortresses had remains and the new ones didn't.

Having 7 mod forts get plowed over by an Exo was fun to watch, I just had to wait until my econ came back to the point to where I could rebuild them :)

Edit: Up to you. I can wholeheartedly feel where you are coming from there ;)

Issue History

Date Modified Username Field Change
Aug 15, 2012 1:16 pm Cinth New Issue
Aug 15, 2012 2:14 pm tigersfan Internal Weight => Feature Suggestion
Aug 15, 2012 2:14 pm tigersfan Status new => considering
Aug 16, 2012 9:03 pm keith.lamothe Note Added: 0027719
Aug 16, 2012 9:03 pm keith.lamothe Assigned To => keith.lamothe
Aug 16, 2012 9:03 pm keith.lamothe Status considering => feedback
Aug 16, 2012 9:10 pm Cinth Note Added: 0027720
Aug 16, 2012 9:10 pm Cinth Status feedback => assigned
Aug 17, 2012 2:44 am Cinth Note Edited: 0027720
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea