View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009233 | AI War 1 / Classic | Bug - Gameplay | Aug 14, 2012 8:05 am | Aug 14, 2012 2:14 pm | |
Reporter | Toll | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.059 | ||||
Fixed in Version | 5.061 | ||||
Summary | 0009233: Deep strikes take nebulas into account | ||||
Description | Pretty much what it says on the tin. It creates a situation where deep strikes are pretty much non-existant. For instance, I'm playing an X-map right now, and the only place I get deepstrikes are in the only leg where no nebulas exist; otherwise, I can go from the home world all the way to the AI home world without triggering a single deepstrike. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Odd, I really thought I'd covered that case when implementing the IsOffroad planet flag, but oh well :) Thanks for the report, fixed for 5.060. |
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I think you're off by one version. 5.060 was released yesterday :P |
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You're right, I'd just not updated the version list in mantis and am thoroughly programmed to just pick the top one when marking a record :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 14, 2012 8:05 am | Toll | New Issue | |
Aug 14, 2012 10:56 am | keith.lamothe | Internal Weight | => New |
Aug 14, 2012 10:56 am | keith.lamothe | Note Added: 0027638 | |
Aug 14, 2012 10:56 am | keith.lamothe | Status | new => resolved |
Aug 14, 2012 10:56 am | keith.lamothe | Fixed in Version | => 5.060 |
Aug 14, 2012 10:56 am | keith.lamothe | Resolution | open => fixed |
Aug 14, 2012 10:56 am | keith.lamothe | Assigned To | => keith.lamothe |
Aug 14, 2012 11:47 am | Toll | Note Added: 0027645 | |
Aug 14, 2012 2:14 pm | keith.lamothe | Note Added: 0027649 | |
Aug 14, 2012 2:14 pm | keith.lamothe | Fixed in Version | 5.060 => 5.061 |