View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009208 | Valley 1 | Bug - Room Issues | Aug 12, 2012 2:56 pm | Aug 16, 2012 8:37 am | |
Reporter | Snave | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Summary | 0009208: NPC Dispatch Mission Stats Fail to Update | ||||
Description | The success/failure stats on NPC dispatch missions fail to immediately update after sending an NPC on a mission. As a result, it is possible to just hit the button after a 100% survival and churn out as many arcane ingredients of the one type as you desire. Once you return to the main dispatch menu, the stats readjust to reflect these successes (and dish out huge mood penalties in future) but this is still a bit wonky. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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What version are you seeing this in? I'm unable to duplicate this in the latest beta, and I don't think this would ever have been possible just based on the code. Are you playing multiplayer or solo? The reason I don't think this is possible is that in multiplayer this is primarily executed on the server rather than on the client, and in terms of the client it's using the underlying data and nothing to do with the interface. So even if the interface was out of date (which I can't duplicate), it would be using the underlying correct data in single player. Any added details you can provide on how to reproduce this would definitely be welcome! |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 12, 2012 2:56 pm | Snave | New Issue | |
Aug 13, 2012 12:19 pm | tigersfan | Internal Weight | => Major Problem |
Aug 13, 2012 12:19 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Aug 13, 2012 12:19 pm | tigersfan | Status | new => assigned |
Aug 16, 2012 8:37 am | Chris_McElligottPark | Note Added: 0027688 | |
Aug 16, 2012 8:37 am | Chris_McElligottPark | Status | assigned => feedback |