View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009189 | AI War 1 / Classic | Suggestion - Balance Tweaks | Aug 10, 2012 4:49 pm | Aug 10, 2012 4:54 pm | |
Reporter | KDR_11k | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0009189: Increase starting AIP to 50 | ||||
Description | In the forums it was mentioned how big of a step up in wave size (3x) it is to conquer your first system. With a starting AIP of 50 the impact of that would be much lower. AIP-dependent formulas should probably be adjusted to start at roughly the same difficulty. This may also help dealing with the problem of players winning 10/10. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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It would probably help with the problem of people ever trying to _play_ 10/10, ever again ;) |
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Just as a note, the reason for my starting it this was was originally to give a "safe starting period" for players to be able to consolidate their one system, scout, and so forth. Then often timing the attack against the first system after a wave, if the difficulty is high enough, can be smart. You've just doubled your effective resources, after all. In terms of the 10/10 games, those really aren't what I'd balance around as they are supposed to be the extreme edge case. Difficulties 6-8.6, and to _some_ extent up to 9.6, are really more the range I'd balance around. |
Date Modified | Username | Field | Change |
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Aug 10, 2012 4:49 pm | KDR_11k | New Issue | |
Aug 10, 2012 4:51 pm | keith.lamothe | Note Added: 0027521 | |
Aug 10, 2012 4:54 pm | Chris_McElligottPark | Note Added: 0027522 |