View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008987 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jul 19, 2012 7:10 pm | Jul 21, 2012 1:26 pm | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.044 | ||||
Summary | 0008987: Making cloaked guard posts less annoying to deal with | ||||
Description | Copied from http://www.arcengames.com/forums/index.php/topic,11184.msg111945.html#msg111945 (see that thread for context): You know, this is such a common "gotcha", I wonder if a compromise can be made. How about, when there are no other types of guard posts around, cloaked guard posts lose their cloaking (though they keep their cloak super-boosting, so their defenders can remain cloaked ;))? If this makes them too easy, how about when other types of guard posts are gone, *one* cloaked guard post loses its cloaking (again, keeping its cloak super-boosting), and then once that is down, another cloaked guard post loses its cloak, and so on, unit they are all dead? EDIT: Additional ideas in the comments | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Also, other ways could be added to keep this from becoming too easy, like adding a delay before it loses its cloak once the other guard post types die. In any case, stealth guard posts should be made immune to cloak boosting, so a nearby stealth guard post can't just recloak a revealed one. |
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I'll be the guy: what motivation would the cloaked post have for this behavior? Lonely and suicidal without its buddy posts? It just sounds like a gamey convenience thing to me. Alternative: have all stealth posts spawn ONLY on resources (M/C). That way, it just takes a quick trawl with a tachyon drone to locate them. Alternative: the post decloaks, but spawns a handful of enemy ships. Alternative: the post acts as a rally point for AI ships entering the system. Keep your eyes open, and you'll eventually find it that way. I don't necessarily have a problem with ending pointless hide-n-seek, I just think this is an opportunity to do something a little more creative. |
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@doctorfrog Yea, I was hoping for something a little more creative too, which is why I am nuetral on this suggestion |
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My "inclined in favor" is for doctorfrog's first alternative (spawn ONLY on resources). It's possible it already works that way but if not, it should. :-) |
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I think any of frog's 3 alternatives are reasonable. |
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Bumped up to inclined in favor. |
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Sorry for the bump, but I realized I put this in the wrong category before. |
Date Modified | Username | Field | Change |
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Jul 19, 2012 7:10 pm | TechSY730 | New Issue | |
Jul 19, 2012 7:10 pm | TechSY730 | Severity | minor => feature |
Jul 19, 2012 7:12 pm | TechSY730 | Note Added: 0026936 | |
Jul 19, 2012 8:48 pm | doctorfrog | Note Added: 0026946 | |
Jul 19, 2012 9:06 pm | TechSY730 | Note Added: 0026947 | |
Jul 19, 2012 10:28 pm | TopShelfCookieJar | Note Added: 0026952 | |
Jul 19, 2012 10:36 pm | Twinge | Note Added: 0026953 | |
Jul 20, 2012 12:45 am | doctorfrog | Note Added: 0026955 | |
Jul 20, 2012 8:46 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 20, 2012 8:46 am | tigersfan | Status | new => considering |
Jul 20, 2012 9:31 am | TechSY730 | Note Added: 0026971 | |
Jul 20, 2012 9:31 am | TechSY730 | Category | Suggestion - Campaign Management And Setup - Map Styles And Generation => Suggestion - Unit Abilities And Behaviors |
Jul 21, 2012 1:26 pm | TechSY730 | Summary | Have cloaked guard post reveal itself when all other guard post types on the planet are gone => Making cloaked guard posts less annoying to deal with |
Jul 21, 2012 1:26 pm | TechSY730 | Description Updated |