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IDProjectCategoryLast Update
0008934AI War 1 / ClassicSuggestion - New Unit Ideas - AI-Specific UnitsJul 17, 2012 12:25 am
ReporterVarone Assigned To 
Status consideringResolutionopen 
Product Version5.041 
Summary0008934: AI Nuclear Core post
DescriptionFor the AI Homeworld only, perhaps one of the deadly ones like the Core Raid Engine.

Ai Nuclear Core Post: When destroyed lets off a nuclear command style explosion on the planet and all adjacent planets, destroying all non-core mobile ships on those planets, leaving the planets and their resources intact.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

GUDare

Jul 16, 2012 6:16 am

reporter   ~0026770

AKA: Raid Starship Is only? Interesting idea, I'll give it that.

What's to stop me from going into the homeworld and simply blowing the snort out of it first, backing off most of my troops except say 10/20 throwaway ships, and then blowing it, then coming back in?

It's a very cheesable guardpost.

Varone

Jul 16, 2012 5:42 pm

reporter   ~0026789

Since it affects all the adjacent planets as well you would have to retreat quite far back which might mean you would have to tackle this guardpost differently, make sure you have a few border planets neutered so you can retreat.

Easy to cheese yes, but makes you think tactically how to get around it. Just depends on if it would be fun to deal with.

Or if you want to make it evil make it act as a blackhole generator at the same time ;)

TechSY730

Jul 16, 2012 5:48 pm

reporter   ~0026790

@GUDare

Well, it wouldn't really help you with homeworlds very much. Almost everything on homeworlds is Mk. V, and Mk. V stuff has an immunity to nukes. ;)

It could help with the AI core planets though, and other Mk. IV planets.

GUDare

Jul 17, 2012 12:25 am

reporter   ~0026809

What I'm personally thinking is that you grab yourself a nice little asteroid 2-3 planets out, and transport-raid it. FOOM. Now, where were we?

Since Core and HW get MK Vs, you're right Techsy, you can't remove the enemies that way, though it would be a bloody FUNNY way to remove the Raid Engine result you spawned.

As to retreating far away, it's merely 2 planets. By the time you're thumping homeworlds 2 planets worth of travel (particularly since usually you've crushed one of the core worlds enroute) is just time, at most 2 minutes or so. Time for one series of reinforcements at most.

I'm not sure it should be added to the Brutal pile. Sounds like a fun post to have to argue with, however, on further thought. In particular it under a FF, however... now, THAT's a Brutal post... but not necessarily any worse than the Heavy Beam Core Post, which has ended entire fleets of mine.

Of course, if we want a new Brutal post, EMP Guardpost that pulses on detection of enemy ships with a 30 second burst every minute. Errr... wait, noone heard me say that, right?

Issue History

Date Modified Username Field Change
Jul 14, 2012 7:00 pm Varone New Issue
Jul 16, 2012 6:16 am GUDare Note Added: 0026770
Jul 16, 2012 10:06 am tigersfan Internal Weight => Feature Suggestion
Jul 16, 2012 10:06 am tigersfan Status new => considering
Jul 16, 2012 5:42 pm Varone Note Added: 0026789
Jul 16, 2012 5:48 pm TechSY730 Note Added: 0026790
Jul 17, 2012 12:25 am GUDare Note Added: 0026809