View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008889 | Valley 1 | Suggestion | Jul 10, 2012 10:12 pm | Jul 11, 2012 6:10 pm | |
Reporter | jruderman | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0008889: Provide a way to unlock "Ocean Buoy range +1" | ||||
Description | By performing a dangerous feat in an Ocean or Ocean Shallows tile, you can unlock: * Ocean Buoy range +1 Now, when you're short on buoys, you can decide whether to buy/farm more, or make your existing buoys more powerful. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Are you thinking that these would have to be unlocked once per continent - or would once unlock them permanently? Would these replace regular ocean buoys, or be a more expensive / harder to find variant? |
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I'm thinking it would be a permanent unlock that upgrades all your buoys. |
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I'm a little iffy about this being free once unlocked. I'd prefer to see some sort of cost to it when you use it; maybe some way to improve ocean buoys once built to give all ocean buoys within 6 tiles the +1 range. (I'm thinking it would upgrade to something like an offshore platform or lighthouse.) The actual upgrade mission I'm thinking could be a mission with the ocean buoy, and holding off enemies attacking the buoy while it gets improved for a certain time limit (with platforms and so on attached to the buoy so you can stay "on" it even when under it to defend against monsters swimming up from beneath.) |
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All of these ideas could work, but I like the lighthouse or offshore platform idea. I don't think there needs to be a mission to place lighthouses (it doesn't seem like that important of a building) - at the very least, not immediately; a mission could always be added later by the devs, if it seemed like a good addition. (The specific mission suggestion of defending the building while it got built seems cool, though.) Instead, maybe it could just be a rather rare, or kinda-expensive building. I think it shouldn't be cost-effective if you're just placing one buoy, but it's the kind of building that's nice to have / saves you shards if you're going to be placing a whole lot of buoys. Though if that's implemented, that raises the definite possibility of implementing other "buildings that improve other buildings" (like the condenser & echelon mirrors in Alpha Centauri - see http://strategywiki.org/wiki/Sid_Meier%27s_Alpha_Centauri/Terraforming#Condenser). For example, a 'Farm Nexus' that produces no food, but improves the food output of nearby farms by another +2. |
Date Modified | Username | Field | Change |
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Jul 10, 2012 10:12 pm | jruderman | New Issue | |
Jul 10, 2012 10:12 pm | jruderman | Category | Gameplay - General Complaint => Suggestion - General Idea |
Jul 11, 2012 4:37 am | Pyrrhic | Note Added: 0026673 | |
Jul 11, 2012 7:57 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 11, 2012 7:57 am | tigersfan | Status | new => considering |
Jul 11, 2012 2:12 pm | jruderman | Note Added: 0026687 | |
Jul 11, 2012 3:14 pm | BenMiff | Note Added: 0026695 | |
Jul 11, 2012 6:10 pm | Pyrrhic | Note Added: 0026704 | |
Jul 11, 2012 6:11 pm | Pyrrhic | Note Edited: 0026704 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |