View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008806 | Valley 1 | Bug - Monster Behavior | Jul 7, 2012 5:40 am | Jul 17, 2012 1:49 pm | |
Reporter | Pyrrhic | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.113 | ||||
Fixed in Version | 1.201 | ||||
Summary | 0008806: Bear Traps acting funny | ||||
Description | The following were tested with both regular and Explosive Bear Traps, and happened with both. 1) Small Urban Mechs are not immobilized by traps. See the attached photo. Note the two 'Immobilized!' messages trailing the SUM as it approaches me: 'Immobilized!' appeared when the SUM stepped on the trap, but it kept approaching me. This might be intentional, in the spirit of "the big Mech crushed the puny trap without even realizing it was there, and was just too massive to be trapped by it." If this is the case, I suggest that the message 'Immobilized' not be displayed, since it's not being immobilized. 'Resisted Immobilization!' would be nice, but no message showing up works, too. 2) Traps don't instantly stop, but "decelerate" enemies for a few moments first. Try placing a trap in front of a Rhino or Bull that's coming at you full-speed: after it steps on the trap, it'll keep moving towards you, but quickly slow down; it'll fully stop about 3 body-lengths beyond the trap. 3) Traps immobilize enemies in midair. (Midair enemies also experience the "deceleration" effect.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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For 1.201: * Extended the apply-conditions-to-target logic to affect all parts of a multipart target entity. ** This logic is used for stuff like the bear trap slowing effect, spells with debuffs-applied-to-target, etc. ** So this fixes problems like urban mechs not being slowed down by bear traps because the "leg" part did the hitting (the body actually does the movement, in code terms). * Bear Traps now cause affected targets to instantly stop rather than just killing their acceleration. Thanks :) The midair thing is just how it works, there's not a big distinction between in-the-air and not-in-the-air when it comes to movement buffs. |
Date Modified | Username | Field | Change |
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Jul 7, 2012 5:40 am | Pyrrhic | New Issue | |
Jul 7, 2012 5:40 am | Pyrrhic | File Added: Unstoppable SUM.png | |
Jul 7, 2012 5:41 am | Pyrrhic | Severity | tweak => feature |
Jul 10, 2012 8:38 am | tigersfan | Internal Weight | => Fix Before Major Release |
Jul 10, 2012 8:38 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jul 10, 2012 8:38 am | tigersfan | Status | new => assigned |
Jul 17, 2012 1:49 pm | keith.lamothe | Note Added: 0026841 | |
Jul 17, 2012 1:49 pm | keith.lamothe | Status | assigned => resolved |
Jul 17, 2012 1:49 pm | keith.lamothe | Fixed in Version | => 1.201 |
Jul 17, 2012 1:49 pm | keith.lamothe | Resolution | open => fixed |