View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008794 | Valley 1 | Bug - Other | Jul 6, 2012 7:58 pm | Jul 6, 2012 8:53 pm | |
Reporter | PurelyApplied | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.112 | ||||
Fixed in Version | 1.113 | ||||
Summary | 0008794: Dispatch Success Rated 105% | ||||
Description | I think the new era-affiliated success rate modifiers are applied after the cap check is made. Attached are the NPC and Settlement info pages, in case it helps. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Fixed a bug in the prior version that had some of the NPC time-period-based stats increasing the chance of success when they should have been increasing survival, and then they were pushing the success chance over the success chance cap. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 6, 2012 7:58 pm | PurelyApplied | New Issue | |
Jul 6, 2012 7:58 pm | PurelyApplied | File Added: Report.jpg | |
Jul 6, 2012 8:53 pm | Chris_McElligottPark | Internal Weight | => New |
Jul 6, 2012 8:53 pm | Chris_McElligottPark | Note Added: 0026424 | |
Jul 6, 2012 8:53 pm | Chris_McElligottPark | Status | new => resolved |
Jul 6, 2012 8:53 pm | Chris_McElligottPark | Fixed in Version | => 1.113 |
Jul 6, 2012 8:53 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 6, 2012 8:53 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |