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IDProjectCategoryLast Update
0008785Valley 1Suggestion - Balancing IssuesJul 6, 2012 5:12 pm
ReporterBenMiff Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.110 
Fixed in Version1.112 
Summary0008785: Give Survivors Citybuilding Bonuses Dependant On Time Period
DescriptionThis would give a reason to go after specific regions for survivors (since currently time period only really matters for unlocking them for play).

Each survivor would get a bonus dependant on time period; suggested bonuses could be:-

Wild Garden Age: Mood recovers via events 1.25 time as fast. (Draconites tend to be more interested in immediate concerns than past issues.)

Bronze Age: +10% chance of survival when searching for crafting materials. (Fast in, fast out.)

Time Of Magic: +10% chance of success when attacking the overlord or ice pirates. (High magic means they have the heavy spells that can destroy important defences easily.)

Medieval: +10% chance of survival when attacking the overlord or ice pirates. (Medieval characters are used to having big unpleasant things around, having survived living under Dark Ilari influence.)

Pre Industrial: Skill benefits from profession books are multiplied by 1.25. (This ties into the renaissance ideal of education and cultured individuals.)

Industrial: +10% chance of success when searching for crafting materials. (Ties into the scouting nature of the character.)

Contemporary: Mood benefits from gifts are multiplied by 1.25. (Contemporary characters like luxuries...)

Ice Age: Skill benefits from professional structures are multiplied by 1.25. (Ice Age characters are comfortable with large structures.)

Time After People: Does not consume food. (Robots don't eat.)
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Jul 6, 2012 5:12 pm

administrator   ~0026420

Awesome suggestion, thanks!

* NPCs now get bonuses based on the time period that they are from, like player-characters do:
** Medieval characters get a 10% bonus to chance of survival on Attack dispatch missions. (Lots of armor, plus being used to having big unpleasant things around, having survived in their harsh time period.)
** Time of Magic characters get a 10% bonus to chance of success on Attack dispatch missions. (High magic means they have the heavy spells that can destroy important defenses easily.)
** Bronze Age characters get a 10% bonus to chance of survival on Capture Arcane Ingredient dispatch missions. (Fast in, fast out.)
** Pre-Industrial characters get 25% bonus mood from Mood Gifts (this is the most cushy and refined period, after all, and they like luxuries).
** Industrial Revolution characters get a 10% bonus to chance of success on Capture Arcane Ingredient dispatch missions. (Ties into the scouting nature of the character.)
** Contemporary characters get 25% bonus skill from Profession Books (this ties into the information-age ideals of eduction and learning).
** Ice Age characters get 10% bonus skill from profession buildings (Ice Age characters are comfortable with large structures.)
** Time After People characters no longer consume food (robots don't eat).
** Wild Garden Age characters are only 80% as affected in their mood by mission results (Draconites tend to be more interested in immediate concerns than past issues.)

Issue History

Date Modified Username Field Change
Jul 6, 2012 6:48 am BenMiff New Issue
Jul 6, 2012 10:44 am tigersfan Internal Weight => Feature Suggestion
Jul 6, 2012 10:44 am tigersfan Status new => considering
Jul 6, 2012 5:12 pm Chris_McElligottPark Note Added: 0026420
Jul 6, 2012 5:12 pm Chris_McElligottPark Status considering => resolved
Jul 6, 2012 5:12 pm Chris_McElligottPark Fixed in Version => 1.112
Jul 6, 2012 5:12 pm Chris_McElligottPark Resolution open => fixed
Jul 6, 2012 5:12 pm Chris_McElligottPark Assigned To => Chris_McElligottPark