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IDProjectCategoryLast Update
0008766Valley 1Bug - GameplayJul 5, 2012 2:13 pm
Reportervadatajs Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.109 
Fixed in Version1.110 
Summary0008766: unable to find 'personality' structures as secret mission rewards?
DescriptionAfter scouring the countryside on a new continent for about four hours today and yesterday, using v1.108 and v1.109; searching for secret missions, I rescued 3 survivors, found 2 wind shelters, 4 ocean buoys, and assorted 14 'basic' structures, but no 'personality' structures. Thus, my sample size for secret missions is really only of size 13, so take the following with a grain of salt:

I would have thought in all of that wandering that I would have run across at least one 'personality' structure. I am wondering if there are 'unintended consequences' due to the changes to the 'basic' structures; as one cannot build the 'basic' structures inside the town anymore. From a previous patch (referenced below) the game was made to prioritize the 'basic' structures before allowing the 'personality' structures to show up as mission rewards.

Alternately, it could just be bad RNG on my part if the 'personality' structures are meant to be rare.


From previous patch notes (Beta 1.007 @ http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes):

Newly-generated missions that reward guardian powers:
First power reward previous had a 100% chance of trying to be a city-building power, and would randomly pick from all eligible-to-seed building types. Now it has a 50% to try to be a city-building power, and it always tries to get a "basic" (non-personality) building first. If it tries and cannot get a basic building type it has a 20% chance at that point to try for a personality buiding (so 10% chance overall for that). If it doesn't pick a building power for the first slot, it picks the same way as the second power reward would (has a 50% chance of picking a strategic power and a 50% chance of picking a buff power).
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Jul 4, 2012 9:26 am

administrator   ~0026308

Are you on the first continent in a non-expert start?

Chris_McElligottPark

Jul 4, 2012 9:28 am

administrator   ~0026309

Actually, that shouldn't matter anymore -- that restriction was lifted anyway.

vadatajs

Jul 4, 2012 9:54 am

reporter   ~0026311

I am on the 8th continent. I don't remember what the start type was.

Chris_McElligottPark

Jul 4, 2012 9:57 am

administrator   ~0026312

Definitely nothing to do with my first thought, then. :)

keith.lamothe

Jul 5, 2012 2:13 pm

administrator   ~0026332

Fixed for 1.110, thanks :)

Issue History

Date Modified Username Field Change
Jul 4, 2012 9:20 am vadatajs New Issue
Jul 4, 2012 9:20 am vadatajs Description Updated
Jul 4, 2012 9:26 am Chris_McElligottPark Note Added: 0026308
Jul 4, 2012 9:28 am Chris_McElligottPark Note Added: 0026309
Jul 4, 2012 9:54 am vadatajs Note Added: 0026311
Jul 4, 2012 9:57 am Chris_McElligottPark Note Added: 0026312
Jul 5, 2012 9:23 am tigersfan Internal Weight => Fix Before Major Release
Jul 5, 2012 9:23 am tigersfan Assigned To => Chris_McElligottPark
Jul 5, 2012 9:23 am tigersfan Status new => assigned
Jul 5, 2012 2:13 pm keith.lamothe Note Added: 0026332
Jul 5, 2012 2:13 pm keith.lamothe Status assigned => resolved
Jul 5, 2012 2:13 pm keith.lamothe Fixed in Version => 1.110
Jul 5, 2012 2:13 pm keith.lamothe Resolution open => fixed