View Issue Details

IDProjectCategoryLast Update
0008748Valley 1Bug - AVWW MultiplayerJul 7, 2012 3:02 am
ReporterBrise Bonbons Assigned To 
Status feedbackResolutionopen 
Product Version1.108 
Summary0008748: Seemingly teleporting around room randomly.
DescriptionBasically as described above, disappearing from one part of the map and appearing elsewhere. This occurred in multiple rooms and multiple tile sets. I do not recall it happening in a cave system, but I can't be certain about that.

It only happened once to me, but all 3 of us had it happen at least once. My friend reported that he always seemed to teleport higher in the room than his current location, which is what happened in my case as well.

I will keep my eyes open for further instances of this bug, but I have a feeling it is either an enemy ability we are not aware of, or will be very hard to recreate.
TagsNo tags attached.
Internal WeightNew

Activities

Pyrrhic

Jul 3, 2012 2:28 am

reporter   ~0026260

I've had this happen to me a few times - particularly underwater, for some reason. I *think* what's happening is that sometimes things get stuck in the ground, or spawn in an area which the player can't possibly reach - and the game deals with this by teleporting the player/object to a different part of the room, usually near the very top.

tigersfan

Jul 3, 2012 8:06 am

reporter   ~0026262

If you can reproduce this reliably, I'd LOVE to see a world file of this.

Pyrrhic

Jul 7, 2012 3:02 am

reporter   ~0026431

See towards the very bottom of Beta 1.049 (its second to last entry): http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes#Beta_1.049_Yet_More_Polish

"Added in logic so that if an enemy or player somehow gets stuck in an invalid position (usually embedded in a wall) for more than 12 seconds, they will teleport to a random valid position in the current chunk.

    Obviously it is more ideal if they never get stuck in the first place, and generally they don't, but this acts as something for an overflow valve for the strange situations when they do."

You can easily reproduce this with a /Summon/ by using Summon Rhino while facing a wall as closely as you can. The rhino will be stuck in the wall for a few seconds. It then disappears - but watch your minimap: the Rhino doesn't disappear, but actually teleports to somewhere else on the map.

So this seems like this is just a feature of the game that kicks in when something (including the player) gets stuck in the wall.

Issue History

Date Modified Username Field Change
Jul 3, 2012 1:12 am Brise Bonbons New Issue
Jul 3, 2012 2:28 am Pyrrhic Note Added: 0026260
Jul 3, 2012 8:06 am tigersfan Internal Weight => New
Jul 3, 2012 8:06 am tigersfan Note Added: 0026262
Jul 3, 2012 8:06 am tigersfan Status new => feedback
Jul 7, 2012 3:02 am Pyrrhic Note Added: 0026431