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IDProjectCategoryLast Update
0008738Valley 1Gameplay IdeaJul 6, 2012 11:12 am
ReporterMaxwellDemonic Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version1.108 
Summary0008738: Ice Pirates and City-Building
DescriptionSo it's been a long standing issues that Ice Pirates are unable to be taken on and destroyed. So I was thinking about the new city building system and how it might play into their behavior and it kinda clicked. When a building is placed in the range of an Ice Pirate ship, the ship moves closer after a certain period of time. When they finally get next to (or on top of) the building, they deploy a landing beacon which can be used to enter the ship and destroy them (in much the style of overlord towers). If enough time passes, the ice pirate ship destroys the targeted structure and reorients it's self with another structure to attack. It would be like the mission generation timer for determining when they move to/destroy a structure. I would think this would only apply to profession towers and other large structures (what would they raid from a farm anyway).
EDIT: I would also think the Ice Pirate ships would have some kind of boss that would be relatively difficult, making the choice to engage them a pretty big one. Big risk for big reward (nice loot/safety from the bombardment/saving a building).
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0007843 considering Make ice pirates more interesting 

Activities

Pyrrhic

Jul 5, 2012 9:23 pm

reporter   ~0026356

Last edited: Jul 5, 2012 9:26 pm

I like it, except that the game usually allows players to run away from fights that are too tough (or that they simply don't want to face yet), and take their time before confronting the enemy (if ever). Players who didn't confront the ice pirates within a certain time would have their buildings destroyed, which could get annoying. What if they just want to mess around finding Stash rooms, and beating up bosses? I don't think they should feel like every second they spend messing around, there's less and less time before the ice pirates blow up their building.

I could see buildings being built within range of ice pirate patrols taking some kind of minor-moderate penalty, but at no risk of being destoyed. That seems realistic and balanced. (How productive can you be when your surroundings are being shelled with snowballs? Most of your co-workers would be distracted into having snowball fights, making snow forts, building snow skelebots, etc :P)

MaxwellDemonic

Jul 6, 2012 11:12 am

reporter   ~0026395

Last edited: Jul 6, 2012 11:12 am

The primary idea is that the pirates would only engage if the players initiated by placing some kind of building withing the range of the ice pirate ship. perhaps destruction is a bit much, but affecting NPC mood and making buildings less effective is a good idea.

Issue History

Date Modified Username Field Change
Jul 2, 2012 11:34 am MaxwellDemonic New Issue
Jul 2, 2012 11:36 am tigersfan Internal Weight => Feature Suggestion
Jul 2, 2012 11:36 am tigersfan Status new => considering
Jul 2, 2012 11:38 am MaxwellDemonic Description Updated
Jul 5, 2012 12:55 pm MaxwellDemonic Description Updated
Jul 5, 2012 9:23 pm Pyrrhic Note Added: 0026356
Jul 5, 2012 9:26 pm Pyrrhic Note Edited: 0026356
Jul 6, 2012 10:43 am Pyrrhic Relationship added related to 0007843
Jul 6, 2012 11:12 am MaxwellDemonic Note Added: 0026395
Jul 6, 2012 11:12 am MaxwellDemonic Note Edited: 0026395
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea