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IDProjectCategoryLast Update
0008725Valley 1Gameplay IssueJul 2, 2012 10:10 am
ReporterMinecraft4132 Assigned To 
Status consideringResolutionopen 
Product Version1.108 
Summary0008725: Spells in general need tweaking
DescriptionI always find myself going to buildings to grind materials to make new spells to keep up with new continent levels. and it really pisses me off. I think that spells should automatically update their level with the continent (every time you kill a lieutenaut or overlord)
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Minecraft4132

Jul 1, 2012 2:56 pm

reporter   ~0026193

Last edited: Jul 1, 2012 3:19 pm

I suggested this because I don't like to farm and I want the efficiency of farming nerfed so the gameplay isn't so shallow

BenMiff

Jul 1, 2012 4:43 pm

reporter   ~0026196

I'm a little iffy about having this implemented entirely since it negates pretty much the whole cycle of getting better to deal with the next tier, and then using that next tier to get better again etc. That said, 1 tier does seem a little short now, so I'd suggest making it so you can convert higher rarity spells into versions at +1 level but with the modifiers regenerated at a lower lower. (Uncommons would beme common, Rares would become uncommon, Legendariers would become rare and Epics would become legendary.)

tigersfan

Jul 2, 2012 10:09 am

reporter   ~0026220

Hmmmm, BenMiff's idea of the rarity level dropping by one is interesting...

Issue History

Date Modified Username Field Change
Jul 1, 2012 2:33 pm Minecraft4132 New Issue
Jul 1, 2012 2:56 pm Minecraft4132 Note Added: 0026193
Jul 1, 2012 3:19 pm Minecraft4132 Note Edited: 0026193
Jul 1, 2012 4:43 pm BenMiff Note Added: 0026196
Jul 2, 2012 10:09 am tigersfan Note Added: 0026220
Jul 2, 2012 10:10 am tigersfan Internal Weight => Feature Suggestion
Jul 2, 2012 10:10 am tigersfan Status new => considering
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue