View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008725 | Valley 1 | Gameplay Issue | Jul 1, 2012 2:33 pm | Jul 2, 2012 10:10 am | |
Reporter | Minecraft4132 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.108 | ||||
Summary | 0008725: Spells in general need tweaking | ||||
Description | I always find myself going to buildings to grind materials to make new spells to keep up with new continent levels. and it really pisses me off. I think that spells should automatically update their level with the continent (every time you kill a lieutenaut or overlord) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I suggested this because I don't like to farm and I want the efficiency of farming nerfed so the gameplay isn't so shallow |
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I'm a little iffy about having this implemented entirely since it negates pretty much the whole cycle of getting better to deal with the next tier, and then using that next tier to get better again etc. That said, 1 tier does seem a little short now, so I'd suggest making it so you can convert higher rarity spells into versions at +1 level but with the modifiers regenerated at a lower lower. (Uncommons would beme common, Rares would become uncommon, Legendariers would become rare and Epics would become legendary.) |
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Hmmmm, BenMiff's idea of the rarity level dropping by one is interesting... |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 1, 2012 2:33 pm | Minecraft4132 | New Issue | |
Jul 1, 2012 2:56 pm | Minecraft4132 | Note Added: 0026193 | |
Jul 1, 2012 3:19 pm | Minecraft4132 | Note Edited: 0026193 | |
Jul 1, 2012 4:43 pm | BenMiff | Note Added: 0026196 | |
Jul 2, 2012 10:09 am | tigersfan | Note Added: 0026220 | |
Jul 2, 2012 10:10 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 2, 2012 10:10 am | tigersfan | Status | new => considering |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |