View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008683 | Valley 1 | Suggestion - Enchant Ideas | Jun 29, 2012 8:24 am | Jun 29, 2012 11:07 am | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 1.104 | ||||
Summary | 0008683: Head Slots | ||||
Description | Can this slot get the "Elvin Boots" treatment? I find that I still don't equip enchants in this slot. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
No -- it's imperative that this slot only ever be used for modifying what kinds of rewards you want. If you don't need to modify types of rewards, then this slot would indeed stay absent. Why is it so important? Because when it's a mix of gameplay boosts and reward-altering stuff, people will normally play with the gameplay boosts, then quickly switch to a reward-altering enchant before getting each reward. Which is enormously tedious for them to do, but technically the "optimal" way to play. We try very hard never to put people in that sort of situation. :) |
|
no prob. I take what the game gives me for enchants and the only time I needed a specific enchant, I had the store to use to acquire it. |
|
Hey how about making the seeker enchants having a visible effect instead of none at all, like how it is now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 29, 2012 8:24 am | Cinth | New Issue | |
Jun 29, 2012 9:38 am | Chris_McElligottPark | Internal Weight | => New |
Jun 29, 2012 9:38 am | Chris_McElligottPark | Note Added: 0026126 | |
Jun 29, 2012 9:38 am | Chris_McElligottPark | Status | new => closed |
Jun 29, 2012 9:38 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 29, 2012 9:38 am | Chris_McElligottPark | Resolution | open => won't fix |
Jun 29, 2012 9:43 am | Cinth | Note Added: 0026127 | |
Jun 29, 2012 11:07 am | LayZboy | Note Added: 0026131 |