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IDProjectCategoryLast Update
0008637Valley 1Suggestion - Loot/Item ideasJun 23, 2012 9:34 am
ReporterBenMiff Assigned To 
Status consideringResolutionopen 
Product Version1.101 ( Post-Launch Series 1) 
Summary0008637: New Item - Warpway Map
DescriptionThis item would be found in stash rooms, though it would have an increased probability of appearance in Time Of Magic stash rooms. (Suggested appearance rates are 1 every 12 stash rooms normally, and 1 every 8 stash rooms in Time Of Magic areas.)

When used, the item would take you to the start of a new chunk generated as a "Warpway Path" region. At the end of this chunk is a modified warp gate; using it then allows the player to warp to any warp gate in the region they just left, including those they have seen but not yet visited. (They cannot, however, warp to gates as yet unseen.) The item can be used in any chunk; the chunk does not need to have it's own warp gate.

A "Warpway Path" region chunk is 500 - 600m long, and generates according to the following rules:-

Terrain Generation: The terrain is generated in a similar manner to the Swamp region. However, there are several differences:-
* Stinging nettles infestation may never appear here. If stinging nettles would be generated, the game instead selects randomly from dangerfalls, blade traps and spike traps.
* Blade traps are available to be selected as an infestation despite the region technically not counting as an "interior" region.
* If dangerfalls are selected, they will be generated as miasma falls.
* No acid water will be placed in the chunk. Instead, a ceiling will always generate and the topmost ceiling land and the lowermost solid chunk of land are replaced with solid "warp energy"; contact with them deals (hefty) Entropy damage over time (as you are standing in raw warpstuff.)
* Inside the Warpway Path day and night have no meaning; as such, light levels remain constant and well-lit (by aforementioned warpstuff.)
* The region will have 1 - 3 dispersia gems in addition to normal drops.

Altered Physics: The physics in a Warpway Path have been twisted. To this end, every Warpway Path will have an area enchantment; this enchantment can be dispelled as normal with Disjunction, but Disjunction will only affect the current chunk; the next time you use a Warpway Map, you get a new chunk and thus a new area enchantment.

Enemies: The region will select enemies from the region you warped in from (including migrating enemies if migration is occuring), and from one additional region. The additional region has is twice as likely to be The Deep than it is any other region; if further "Lovecraftian" regions are added later on in further updates, they will also have the doubled selection chance. The additional region will not select regions that already have a presence in the original region due to migration.

Increased Reward: In addition to the Warpway Map offering a way to move between warp gates more freely, enemies in a Warpway Path offer an increased drop rate of consciousness shards; dropped consciousness shards have a x1.25 multiplier applied to them. This multiplier drops to x1.1 if the area enchantment is disjuncted.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

jruderman

Jun 23, 2012 6:09 am

reporter   ~0026041

What's special about the warp gate at the end? Does it allow you to warp to rooms you've only scouted, not visited?

BenMiff

Jun 23, 2012 9:34 am

reporter   ~0026042

The warp gate at the end would allow you to warp to both. (If you can see it in the region, you can warp to it, visited or not.)

Issue History

Date Modified Username Field Change
Jun 20, 2012 8:25 am BenMiff New Issue
Jun 20, 2012 8:44 am tigersfan Internal Weight => Feature Suggestion
Jun 20, 2012 8:44 am tigersfan Status new => considering
Jun 20, 2012 8:44 am tigersfan Category Suggestion - Room Ideas/Complaints => Suggestion - Loot/Item ideas
Jun 23, 2012 6:09 am jruderman Note Added: 0026041
Jun 23, 2012 9:34 am BenMiff Note Added: 0026042