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IDProjectCategoryLast Update
0008627Valley 1Suggestion - UI IdeasJun 20, 2012 9:34 pm
ReporterToxicFrog Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version1.101 ( Post-Launch Series 1) 
Summary0008627: Allow rebinding of mouse buttons to (use ability in slot) commands
DescriptionWhen attempting to bind a mouse button to a (use ability in slot X) command, the game says "mouse buttons cannot be bound to this, as the result is never useful behaviour". The problem is, it *is* useful behaviour.

For example, what I would like to do is leave left/right/middle bound to (selected ability), (selected ability + 1), and (selected ability + 2), but rebind mouse4 and mouse5 (which are the side buttons on my mouse) to (use ability in slot 9) and (use ability in slot 10) - thus giving me two abilities that the side buttons are *always* bound to, allowing me to use (say) Ride The Lightning and Lesser Teleport on the fly at an time, no matter what my currently selected ability is.

At present, in order to do this, I need to use an external tool to rebind some of my mouse buttons to look like keystrokes instead, and then bind those.

(I realize that you *can* bind mouse buttons to some things like "Use Ability: Platform" successfully. However, this is only possible for abilities explicitly listed in the controls screen.)
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

tigersfan

Jun 19, 2012 3:16 pm

reporter   ~0025966

Can't you just move those spells to slots 4 and 5?

Steffe

Jun 19, 2012 5:17 pm

reporter   ~0025970

Indeed, that's what I do, and it's working fine here.

ToxicFrog

Jun 19, 2012 5:49 pm

reporter   ~0025971

I can, and doing so works great right up until the point I change what spell I have selected.

Now the mouse buttons aren't triggering abilities 1-5, but 6-10. Or 9-3. Or 12-16.

My underlying goal here is to have that button *always do the same thing*, while still being able to change what spell I have selected to adapt to what I'm fighting. The feature is already present for a limited set of abilities; what I want is something I can use for *any* ability.

This could also be accomplished by adding a binding for (use ability: X) for every ability in the game to the options screen, but removing the restriction on what you can bind mouse buttons to seems like an easier approach.

TechSY730

Jun 19, 2012 10:54 pm

reporter   ~0025974

Oh I see. You want some mouse buttons to shift with the current selection, but other mouse buttons to not shift with the current selection.

Yea, I could see uses for that.

Penumbra

Jun 20, 2012 11:58 am

reporter   ~0025984

If you want this behavior, you can directly edit the key bindings file. There might be some graphical issues with the tip text, but otherwise it will work just fine.

NyQuil

Jun 20, 2012 9:34 pm

reporter   ~0026002

I support an expansion of the skill/items you are directly able to bind to mouse buttons and the keyboard directly instead of by skill slot.

Issue History

Date Modified Username Field Change
Jun 19, 2012 9:26 am ToxicFrog New Issue
Jun 19, 2012 9:29 am ToxicFrog Description Updated
Jun 19, 2012 3:16 pm tigersfan Note Added: 0025966
Jun 19, 2012 5:17 pm Steffe Note Added: 0025970
Jun 19, 2012 5:49 pm ToxicFrog Note Added: 0025971
Jun 19, 2012 10:54 pm TechSY730 Note Added: 0025974
Jun 20, 2012 8:26 am tigersfan Internal Weight => Feature Suggestion
Jun 20, 2012 8:26 am tigersfan Status new => considering
Jun 20, 2012 11:58 am Penumbra Note Added: 0025984
Jun 20, 2012 9:34 pm NyQuil Note Added: 0026002