View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008624 | Valley 1 | Suggestion - Room Ideas/Complaints | Jun 19, 2012 12:49 am | Jun 19, 2012 9:13 am | |
Reporter | SerinityFyre | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 1.101 ( Post-Launch Series 1) | ||||
Summary | 0008624: dangerfalls... not so much | ||||
Description | I don't think it really affects much, but it's worth noting that sometimes dangerfalls are placed in not-so-dangerous locations. Such as this bad boy here at the bottom of the map. Underwater. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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This happens sometimes with procedural generation. |
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True, but even with procedural generation you can do some sort of "post processing" and remove things that don't make sense, like "dangerfalls" that are less than X distance above a floor or something like that. Not sure how hard that sort of logic would be though. |
Date Modified | Username | Field | Change |
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Jun 19, 2012 12:49 am | SerinityFyre | New Issue | |
Jun 19, 2012 12:49 am | SerinityFyre | File Added: dangerous.JPG | |
Jun 19, 2012 7:37 am | tigersfan | Internal Weight | => New |
Jun 19, 2012 7:37 am | tigersfan | Note Added: 0025960 | |
Jun 19, 2012 7:37 am | tigersfan | Status | new => closed |
Jun 19, 2012 7:37 am | tigersfan | Resolution | open => no change required |
Jun 19, 2012 9:13 am | TechSY730 | Note Added: 0025961 |