View Issue Details

IDProjectCategoryLast Update
0008624Valley 1Suggestion - Room Ideas/ComplaintsJun 19, 2012 9:13 am
ReporterSerinityFyre Assigned To 
Severitytrivial 
Status closedResolutionno change required 
Product Version1.101 ( Post-Launch Series 1) 
Summary0008624: dangerfalls... not so much
DescriptionI don't think it really affects much, but it's worth noting that sometimes dangerfalls are placed in not-so-dangerous locations. Such as this bad boy here at the bottom of the map. Underwater.
TagsNo tags attached.
Internal WeightNew

Activities

SerinityFyre

Jun 19, 2012 12:49 am

reporter  

dangerous.JPG (181,443 bytes)   
dangerous.JPG (181,443 bytes)   

tigersfan

Jun 19, 2012 7:37 am

reporter   ~0025960

This happens sometimes with procedural generation.

TechSY730

Jun 19, 2012 9:13 am

reporter   ~0025961

True, but even with procedural generation you can do some sort of "post processing" and remove things that don't make sense, like "dangerfalls" that are less than X distance above a floor or something like that.

Not sure how hard that sort of logic would be though.

Issue History

Date Modified Username Field Change
Jun 19, 2012 12:49 am SerinityFyre New Issue
Jun 19, 2012 12:49 am SerinityFyre File Added: dangerous.JPG
Jun 19, 2012 7:37 am tigersfan Internal Weight => New
Jun 19, 2012 7:37 am tigersfan Note Added: 0025960
Jun 19, 2012 7:37 am tigersfan Status new => closed
Jun 19, 2012 7:37 am tigersfan Resolution open => no change required
Jun 19, 2012 9:13 am TechSY730 Note Added: 0025961