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IDProjectCategoryLast Update
0008480Valley 1Bug - Room IssuesJun 9, 2012 9:04 am
Reporterjruderman Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.056 
Fixed in Version1.057 
Summary0008480: Unable to find spawn point - Craggy Highlands
DescriptionUpon entering my first Craggy Highlands, I spawned in the middle of the first surface chunk.
TagsNo tags attached.
Internal WeightNew

Activities

jruderman

Jun 8, 2012 11:19 pm

reporter  

Environ 21.zip (105,753 bytes)

jruderman

Jun 8, 2012 11:20 pm

reporter  

jruderman

Jun 8, 2012 11:20 pm

reporter  

LogSnippet.txt (1,627 bytes)   
6/8/2012 8:16:11 PM
TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindOutdoorPointToSpawnAt!
QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkOfCurrentRegion
QueuedAbilityUse.MessageID:10348
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:2
QueuedAbilityUse.UsingEntityID:7
UsingEntity.TypeData.Type:Unknown because execution context chunk or region ID <= 0

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

LogSnippet.txt (1,627 bytes)   

jruderman

Jun 8, 2012 11:22 pm

reporter  

GauHelldragon

Jun 9, 2012 2:12 am

reporter   ~0025713

Last edited: Jun 9, 2012 2:14 am

I had the same error with mine.

http://cloud.steampowered.com/ugc/540677806189713444/A2819C8A0607C64A048263421C1382833BE1A888/

Additionally, the entrance to the next chunk is completely walled off.

Chris_McElligottPark

Jun 9, 2012 9:04 am

administrator   ~0025721

Thanks!

* Fixed a bug with craggy highlands often not having a proper spawn point to walk between surface chunks in the prior version.
** Also fixed a related issue where the passage to the next chunk would be completely walled off in the prior version in this region type.
** This won't fix existing chunks, but any new chunks that you visit for the first time even in existing worlds should not have this problem.

Issue History

Date Modified Username Field Change
Jun 8, 2012 11:19 pm jruderman New Issue
Jun 8, 2012 11:19 pm jruderman File Added: Environ 21.zip
Jun 8, 2012 11:20 pm jruderman File Added: Screenshot_2012_06_08_20_17_20.png
Jun 8, 2012 11:20 pm jruderman File Added: LogSnippet.txt
Jun 8, 2012 11:22 pm jruderman File Added: Screenshot_2012_06_08_20_22_18.png
Jun 9, 2012 2:12 am GauHelldragon Note Added: 0025713
Jun 9, 2012 2:14 am GauHelldragon Note Edited: 0025713
Jun 9, 2012 9:04 am Chris_McElligottPark Internal Weight => New
Jun 9, 2012 9:04 am Chris_McElligottPark Note Added: 0025721
Jun 9, 2012 9:04 am Chris_McElligottPark Status new => resolved
Jun 9, 2012 9:04 am Chris_McElligottPark Fixed in Version => 1.057
Jun 9, 2012 9:04 am Chris_McElligottPark Resolution open => fixed
Jun 9, 2012 9:04 am Chris_McElligottPark Assigned To => Chris_McElligottPark