View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008480 | Valley 1 | Bug - Room Issues | Jun 8, 2012 11:19 pm | Jun 9, 2012 9:04 am | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.056 | ||||
Fixed in Version | 1.057 | ||||
Summary | 0008480: Unable to find spawn point - Craggy Highlands | ||||
Description | Upon entering my first Craggy Highlands, I spawned in the middle of the first surface chunk. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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LogSnippet.txt (1,627 bytes)
6/8/2012 8:16:11 PM TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindOutdoorPointToSpawnAt! QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkOfCurrentRegion QueuedAbilityUse.MessageID:10348 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:2 QueuedAbilityUse.UsingEntityID:7 UsingEntity.TypeData.Type:Unknown because execution context chunk or region ID <= 0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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I had the same error with mine. http://cloud.steampowered.com/ugc/540677806189713444/A2819C8A0607C64A048263421C1382833BE1A888/ Additionally, the entrance to the next chunk is completely walled off. |
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Thanks! * Fixed a bug with craggy highlands often not having a proper spawn point to walk between surface chunks in the prior version. ** Also fixed a related issue where the passage to the next chunk would be completely walled off in the prior version in this region type. ** This won't fix existing chunks, but any new chunks that you visit for the first time even in existing worlds should not have this problem. |
Date Modified | Username | Field | Change |
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Jun 8, 2012 11:19 pm | jruderman | New Issue | |
Jun 8, 2012 11:19 pm | jruderman | File Added: Environ 21.zip | |
Jun 8, 2012 11:20 pm | jruderman | File Added: Screenshot_2012_06_08_20_17_20.png | |
Jun 8, 2012 11:20 pm | jruderman | File Added: LogSnippet.txt | |
Jun 8, 2012 11:22 pm | jruderman | File Added: Screenshot_2012_06_08_20_22_18.png | |
Jun 9, 2012 2:12 am | GauHelldragon | Note Added: 0025713 | |
Jun 9, 2012 2:14 am | GauHelldragon | Note Edited: 0025713 | |
Jun 9, 2012 9:04 am | Chris_McElligottPark | Internal Weight | => New |
Jun 9, 2012 9:04 am | Chris_McElligottPark | Note Added: 0025721 | |
Jun 9, 2012 9:04 am | Chris_McElligottPark | Status | new => resolved |
Jun 9, 2012 9:04 am | Chris_McElligottPark | Fixed in Version | => 1.057 |
Jun 9, 2012 9:04 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 9, 2012 9:04 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |