View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008444 | AI War 1 / Classic | Suggestion - Game Mechanics | Jun 6, 2012 12:25 am | Jun 8, 2012 2:41 pm | |
Reporter | benetnash | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.035 | ||||
Summary | 0008444: When attacked unit teleports away another target should be chosen | ||||
Description | There is problem with auto-targeting teleporting units: you have ships ball protecting your military command center. When command center shoots first enemy and teleports it on the other side of system all ships start chasing it so military command center isn't only dispersing enemies - it's also dispersing your units. IMO when unit teleports away (or is teleported) it attackers should find new target. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0007841 | considering | Improve "what should I target next" algorithm to take into account density of enemy at location |
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I can think of three cases where you wouldn't want them to find a new target: 1. If I gave them an explicit order to attack and kill that exact ship 2. If the destination of the teleported unit is still within range of a unit that is firing on it (if that is too expensive to always track, then units with infinite range shouldn't change targets merely because their current target teleported) 3. If the unit that is firing upon it is also a teleporter (though I can see why this may not be desirable, you may want to keep your fleet near each other including the teleporters in some situations) In all other cases, yea, this seems like a good idea |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 6, 2012 12:25 am | benetnash | New Issue | |
Jun 6, 2012 7:31 am | tigersfan | Internal Weight | => Feature Suggestion |
Jun 6, 2012 7:31 am | tigersfan | Status | new => considering |
Jun 7, 2012 5:55 am | motai | Relationship added | related to 0007841 |
Jun 8, 2012 2:41 pm | TechSY730 | Note Added: 0025696 | |
Jun 8, 2012 2:41 pm | TechSY730 | Note Edited: 0025696 |