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IDProjectCategoryLast Update
0008439Valley 1Programming TodoJun 6, 2012 9:59 am
ReporterKio Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version1.053 
Summary0008439: Medieval 50% Melee protection GOES AWAY with snowsuit
DescriptionFound this out kinda accidentally. I was having trouble with some blade traps, so I made a medieval character for the melee protection. Jumped my HP up high (about 900), and went into the area. Of course, being in the cold, I put on my snowsuit to reduce the freezing dmg. Well I got to the blades, and was still taking 120 dmg. Looked at my player stats, and the snowsuit removed the melee protection for the cold tolerant. Take off the suit, and there was my protection, and I started taking only 60 dmg.

Now, I checked with some other characters. Snowsuit normally seems to add the Cold Tolerant as well as 25 knockback resist. But it removed the one important thing about medieval characters, which doesn't even make sense. Unarmored = better protection than armored? Must be a buggg....
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Jun 5, 2012 9:37 pm

administrator   ~0025586

Yep! Working as intended. You had to take off the armor to put on the snowsuit. Just like if you are wearing a snowsuit (ice age character) you lose your cold tolerance when you switch from that to a heatsuit.

Things that don't come directly from the clothing (or which aren't logically affected by the weight of clothing) are retained when you put on suits.

Snowsuits aren't armor, they're protection from cold -- and you took off your armor to put on the snowsuit.

Kio

Jun 5, 2012 9:55 pm

reporter   ~0025588

sooooo. medieval = lesser ice age. little more melee protection, but same knockback, no bonus stats, and putting on a suit makes them lose out on their only important thing about the character. Can I file an unbalanced suggestion then.

Chris_McElligottPark

Jun 5, 2012 10:02 pm

administrator   ~0025589

That's a lot more melee protection. And it only goes off when you put on a snowsuit or heat suit, which is not remotely all the time. Also, the characters aren't supposed to be balanced in a mathematical sense -- they have attributes that can fit certain situations or playstyles. That's hard to make into a simple concrete balance statement, since it varies by circumstances. The medieval folks are vastly more stable and better at close range anywhere that isn't too hot or cold.

Kio

Jun 5, 2012 10:12 pm

reporter   ~0025591

Can I make a suggestion of a small base melee protection + added "normal" armored that adds up to the 50? small base being like 10% or so?

Chris_McElligottPark

Jun 6, 2012 9:43 am

administrator   ~0025604

That's a good idea.

Chris_McElligottPark

Jun 6, 2012 9:59 am

administrator   ~0025606

* X% Melee Protection has been split into two stats:
** X% Melee Ward (Armor) and X% Melee Ward (Body).
** The armor-based melee ward works like the melee protection previously did; if you put on different armor (snowsuit, heatsuit) or change form, you lose that melee reduction.
** The body-based melee ward, however, gets retained even if you change forms or put on a heatsuit/snowsuit.

* In addition to their prior 50% melee (armor) ward, medieval characters now have an added 10% melee (body) ward.

Thanks!

Issue History

Date Modified Username Field Change
Jun 5, 2012 8:41 pm Kio New Issue
Jun 5, 2012 9:37 pm Chris_McElligottPark Internal Weight => New
Jun 5, 2012 9:37 pm Chris_McElligottPark Note Added: 0025586
Jun 5, 2012 9:37 pm Chris_McElligottPark Status new => closed
Jun 5, 2012 9:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 5, 2012 9:37 pm Chris_McElligottPark Resolution open => no change required
Jun 5, 2012 9:55 pm Kio Note Added: 0025588
Jun 5, 2012 10:02 pm Chris_McElligottPark Note Added: 0025589
Jun 5, 2012 10:12 pm Kio Note Added: 0025591
Jun 6, 2012 9:43 am Chris_McElligottPark Note Added: 0025604
Jun 6, 2012 9:59 am Chris_McElligottPark Note Added: 0025606
Jun 6, 2012 9:59 am Chris_McElligottPark Status closed => resolved
Jun 6, 2012 9:59 am Chris_McElligottPark Resolution no change required => fixed
Jun 6, 2012 9:59 am Chris_McElligottPark Fixed in Version => 1.053