View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008415 | Valley 1 | Suggestion - Mission Ideas | Jun 4, 2012 12:11 pm | Jun 4, 2012 1:38 pm | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.048 | ||||
Fixed in Version | 1.049 | ||||
Summary | 0008415: Provide rally flares in rescue mission staging rooms | ||||
Description | Now that rally flares work in rescue missions, it would be nice if they were provided in rescue mission staging rooms. This would serve as an extra hint (especially to returning players who did not read the 1.047 changelog) that the flares work in rescue missions. It wouldn't change the balance of gameplay much, since it's not hard to find a battlefield mission. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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It already should be doing this, unless there's just no room to seed them. Are you never seeing this? |
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Oh, I see. The item coffer is present, but since I already have the item, I don't see what was in the coffer and I don't get the pick-up notification. What do you think of placing the flare directly on the ground instead of in a coffer? This would match the way heat suits are provided in lava escape missions, and the way inner-light enchants are provided in freefall missions. |
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I'd actually be more inclined to go the other way and put them all in coffers; that way players aren't picking up useless extra stuff that they already have, you know? |
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Well, you could eliminate the bend-over-pick-up penalty for coffers or for items you already have. Or the coffer image could indicate what is in the coffer even when you already have the item. |
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Why do you need to know what was in the coffer if it's irrelevant now, though? I mean except aside from testing type things. The whole idea of coffers is to make something that gives you X when you need X, and is just semi-invisible background stuff when you don't need X. |
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As I said in the description: "This would serve as an extra hint (especially to returning players who did not read the 1.047 changelog) that the flares work in rescue missions." |
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Ah, right. That's true. And that's part of why I do it the way I do it with the heatsuits, come to that. |
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Thanks! * Coffers now show the icon of what they held in them, just lower and faded-out, when you have already opened them. This helps to provide a reminder as to what was in them, as well as potentially a clue about what kind of equipment might be needed in an upcoming mission if the coffer is in a mission staging area, for instance. |
Date Modified | Username | Field | Change |
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Jun 4, 2012 12:11 pm | jruderman | New Issue | |
Jun 4, 2012 12:17 pm | Chris_McElligottPark | Note Added: 0025468 | |
Jun 4, 2012 12:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 4, 2012 12:17 pm | Chris_McElligottPark | Status | new => feedback |
Jun 4, 2012 12:53 pm | jruderman | Note Added: 0025472 | |
Jun 4, 2012 12:53 pm | jruderman | Status | feedback => assigned |
Jun 4, 2012 12:54 pm | Chris_McElligottPark | Note Added: 0025473 | |
Jun 4, 2012 12:56 pm | jruderman | Note Added: 0025474 | |
Jun 4, 2012 1:05 pm | Chris_McElligottPark | Note Added: 0025475 | |
Jun 4, 2012 1:10 pm | jruderman | Note Added: 0025479 | |
Jun 4, 2012 1:11 pm | Chris_McElligottPark | Note Added: 0025480 | |
Jun 4, 2012 1:38 pm | Chris_McElligottPark | Internal Weight | => New |
Jun 4, 2012 1:38 pm | Chris_McElligottPark | Note Added: 0025487 | |
Jun 4, 2012 1:38 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 4, 2012 1:38 pm | Chris_McElligottPark | Fixed in Version | => 1.049 |
Jun 4, 2012 1:38 pm | Chris_McElligottPark | Resolution | open => fixed |