View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008384 | Valley 1 | Bug - Room Issues | Jun 3, 2012 12:46 am | Aug 20, 2012 12:09 pm | |
Reporter | ncthornock | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.047 | ||||
Fixed in Version | 1.049 | ||||
Summary | 0008384: Only Anachronisms in Mission | ||||
Description | I just completed a mission to clear 8 anachronisms out of a room. There were exactly 8 monsters in the room. No native monsters at all. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
parent of | 0009287 | resolved | Chris_McElligottPark | Anachronism Mission with only one native monster |
related to | 0008215 | resolved | Chris_McElligottPark | More Anachronisms than regular monsters? |
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I've repeatedly seen this, 0-2 native monsters in cave missions of this sort. I don't mind them being easy, but it doesn't seem intended. It messes with my head when I think one of the enemies should be off limits. |
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I know THIS is unintended, but i had a group of amoebas on me at entrance into the room, and killed them all and completed right away. I guess it's just the way they spawn in, and maybe they could try spacing more? but really, its almost a non-issue. |
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I mentioned it because in all of my previous anachronism missions, there were at least twenty or thirty native monsters. It kind of looks like they tried to adjust the number of other monsters and over-corrected. |
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What zone were you in? This used to happen a lot in the lava flats (before explosive espers were added there), where most native monsters were simply unable to spawn in the room. |
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I think it was abandoned town. Definitely not lava flats. |
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I attached a few world zips when I saw this happen. HTH. |
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Fixed for 1.049, thanks :) |
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Just out of curiosity, what was the issue causing this that was fixed in 1.049? |
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I just had this happen twice in 1.057. Both times were in an abandoned town. |
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This just happened to me in the 1.2 release; secret mission in level 3 abandoned town, with 10 native monsters and no anachronistic ones. Oh, it was the "building" type. |
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Hmm, sure I've had it happen that they are few (as in sub 3) natives, but never 0. Then again, I've only done about 2-3 of these in quite a bit. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 3, 2012 12:46 am | ncthornock | New Issue | |
Jun 3, 2012 12:56 am | NyQuil | Note Added: 0025419 | |
Jun 3, 2012 1:32 am | Kio | Note Added: 0025423 | |
Jun 3, 2012 1:37 am | ncthornock | Note Added: 0025424 | |
Jun 3, 2012 3:17 am | lavacamorada | Note Added: 0025427 | |
Jun 3, 2012 3:00 pm | ncthornock | Note Added: 0025436 | |
Jun 3, 2012 5:31 pm | jruderman | Relationship added | related to 0008215 |
Jun 3, 2012 5:32 pm | jruderman | File Added: Environ 19 - Abandoned Town Interior.zip | |
Jun 3, 2012 6:40 pm | jruderman | File Added: Environ 19 - Desert Cavern.zip | |
Jun 3, 2012 7:12 pm | jruderman | Note Added: 0025442 | |
Jun 4, 2012 10:32 am | tigersfan | Internal Weight | => Fix Before Major Release |
Jun 4, 2012 10:32 am | tigersfan | Assigned To | => keith.lamothe |
Jun 4, 2012 10:32 am | tigersfan | Status | new => assigned |
Jun 4, 2012 11:41 am | keith.lamothe | Note Added: 0025464 | |
Jun 4, 2012 11:41 am | keith.lamothe | Status | assigned => resolved |
Jun 4, 2012 11:41 am | keith.lamothe | Fixed in Version | => 1.049 |
Jun 4, 2012 11:41 am | keith.lamothe | Resolution | open => fixed |
Jun 4, 2012 1:30 pm | TechSY730 | Note Added: 0025485 | |
Jun 11, 2012 4:58 am | lavacamorada | Note Added: 0025756 | |
Jul 11, 2012 7:43 am | amonchakad | Note Added: 0026676 | |
Jul 11, 2012 10:11 am | Moonshine Fox | Note Added: 0026683 | |
Aug 20, 2012 12:09 pm | Pyrrhic | Relationship added | parent of 0009287 |