View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000836 | AI War 1 / Classic | Suggestion - New Features | Oct 23, 2010 11:56 am | Oct 23, 2010 12:28 pm | |
Reporter | Winter Born | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 3.904 | ||||
Summary | 0000836: Guardian types increase with AIP | ||||
Description | I like the concept of limiting the mix of guardians at the start of a game. As the AIP goes up (implies you are gaining knowledge) then the variety of the guardians goes up as well - requiring more scouting ( hey when did that guardian show up on a planet I already scouted) to figure out where best to spend that new knowledge. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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We're not going to do any limiting of guardian types quite yet, as there just aren't enough of them, but as more are added with time that could be quite interesting. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 23, 2010 11:56 am | Winter Born | New Issue | |
Oct 23, 2010 12:28 pm | Chris_McElligottPark | Note Added: 0001961 | |
Oct 23, 2010 12:28 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 23, 2010 12:28 pm | Chris_McElligottPark | Status | new => considering |