View Issue Details

IDProjectCategoryLast Update
0008356Valley 1Balance IssueJun 1, 2012 2:15 pm
Reporterjruderman Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.046 
Fixed in Version1.047 
Summary0008356: Small Urban Mech cannons still don't wake up when body is damaged
DescriptionI'm using 1.046, which has the fix for 0008252, but I'm still able to shoot a Small Urban Mech without its cannons waking up and firing at me.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

jruderman

Jun 1, 2012 3:26 am

reporter  

Environ 19.zip (3,509,243 bytes)

Chris_McElligottPark

Jun 1, 2012 2:15 pm

administrator   ~0025372

Thanks!

* Previously, when urban mechs were damaged they were not having their range of attack increased like most monsters do. Fixed.

Issue History

Date Modified Username Field Change
Jun 1, 2012 3:26 am jruderman New Issue
Jun 1, 2012 3:26 am jruderman File Added: Environ 19.zip
Jun 1, 2012 9:23 am tigersfan Internal Weight => Major Problem
Jun 1, 2012 9:23 am tigersfan Assigned To => Chris_McElligottPark
Jun 1, 2012 9:23 am tigersfan Status new => assigned
Jun 1, 2012 2:15 pm Chris_McElligottPark Note Added: 0025372
Jun 1, 2012 2:15 pm Chris_McElligottPark Status assigned => resolved
Jun 1, 2012 2:15 pm Chris_McElligottPark Fixed in Version => 1.047
Jun 1, 2012 2:15 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue