View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008356 | Valley 1 | Balance Issue | Jun 1, 2012 3:26 am | Jun 1, 2012 2:15 pm | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.046 | ||||
Fixed in Version | 1.047 | ||||
Summary | 0008356: Small Urban Mech cannons still don't wake up when body is damaged | ||||
Description | I'm using 1.046, which has the fix for 0008252, but I'm still able to shoot a Small Urban Mech without its cannons waking up and firing at me. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Thanks! * Previously, when urban mechs were damaged they were not having their range of attack increased like most monsters do. Fixed. |
Date Modified | Username | Field | Change |
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Jun 1, 2012 3:26 am | jruderman | New Issue | |
Jun 1, 2012 3:26 am | jruderman | File Added: Environ 19.zip | |
Jun 1, 2012 9:23 am | tigersfan | Internal Weight | => Major Problem |
Jun 1, 2012 9:23 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jun 1, 2012 9:23 am | tigersfan | Status | new => assigned |
Jun 1, 2012 2:15 pm | Chris_McElligottPark | Note Added: 0025372 | |
Jun 1, 2012 2:15 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 1, 2012 2:15 pm | Chris_McElligottPark | Fixed in Version | => 1.047 |
Jun 1, 2012 2:15 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |