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IDProjectCategoryLast Update
0008325Valley 1Balance IssueMay 30, 2012 11:09 pm
ReporterSerinityFyre Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.039 
Fixed in Version1.041 
Summary0008325: Second continent generated very little variety
DescriptionI just reached my second continent. It generated ice, lava, junkyards, the deep, and evergreen. There's one desert chunk with the Overlord on it. One grassland chunk. In a game of endless possibilities, I feel limited to the point where I want to start a new world in lieu of grinding 8-14 hours to get past this continent.
TagsNo tags attached.
Internal WeightNew

Activities

SerinityFyre

May 30, 2012 8:06 pm

reporter  

Zen.zip (2,351,761 bytes)

Chris_McElligottPark

May 30, 2012 8:08 pm

administrator   ~0025233

Each region type is pretty massive, though; but I hear what you're saying.

TechSY730

May 30, 2012 8:10 pm

reporter   ~0025234

Last edited: May 30, 2012 8:10 pm

Again, it would be nice to have the continent generator ensure that at least N non-lieutenant, non-overlord tiles of each region type eligible for that continent are guaranteed to be spawned. (For some yet to be determined N, but 2 or 3 seems reasonable)

SerinityFyre

May 30, 2012 8:19 pm

reporter   ~0025235

I feel like I'm whining to an extent, but one of the things I love about this game is the massive variety of areas to explore. I just found it disappointing to reach the second continent and find fewer area types to explore than before (excepting of course the appearance of the deep and lava)

Chris_McElligottPark

May 30, 2012 8:22 pm

administrator   ~0025236

Yep, I thought about it slightly more and agreed. Just finished this:

* Updated the continent-seeding logic so that a minimum number of region tiles of each type is now maintained. For most region types this number is 5, but for many of the middle-sized regions it's 14, and for some of the larger ones it's 20.
** This helps to insure that you're never getting just a single tile of some particular region that you need, for instance. However, sub-region-types like grasslands-with-groves might still be completely absent or in very short supply.
** This also has a side effect of making more interesting region layouts right on the first continent and beyond, with more islands and peninsulas and bays and such.
** This won't help existing continents, since they have already been generated, but it will affect new continents generated even in existing worlds.

Chris_McElligottPark

May 30, 2012 8:23 pm

administrator   ~0025237

As an aside, you can restart in 1.041 with an Expert Start if you prefer; that way you're still on continent 2 but with the better seeding logic. These continents are much cooler all of a sudden!

SerinityFyre

May 30, 2012 9:42 pm

reporter   ~0025244

Thank you sir, I will do that!

Chris_McElligottPark

May 30, 2012 11:09 pm

administrator   ~0025252

You bet!

Issue History

Date Modified Username Field Change
May 30, 2012 8:06 pm SerinityFyre New Issue
May 30, 2012 8:06 pm SerinityFyre File Added: Zen.zip
May 30, 2012 8:08 pm Chris_McElligottPark Note Added: 0025233
May 30, 2012 8:10 pm TechSY730 Note Added: 0025234
May 30, 2012 8:10 pm TechSY730 Note Edited: 0025234
May 30, 2012 8:19 pm SerinityFyre Note Added: 0025235
May 30, 2012 8:22 pm Chris_McElligottPark Internal Weight => New
May 30, 2012 8:22 pm Chris_McElligottPark Note Added: 0025236
May 30, 2012 8:22 pm Chris_McElligottPark Status new => resolved
May 30, 2012 8:22 pm Chris_McElligottPark Fixed in Version => 1.041
May 30, 2012 8:22 pm Chris_McElligottPark Resolution open => fixed
May 30, 2012 8:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 30, 2012 8:23 pm Chris_McElligottPark Note Added: 0025237
May 30, 2012 9:42 pm SerinityFyre Note Added: 0025244
May 30, 2012 11:09 pm Chris_McElligottPark Note Added: 0025252
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue