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IDProjectCategoryLast Update
0008284Valley 1Balance IssueMay 31, 2012 3:14 pm
Reporterjruderman Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.036 
Fixed in Version1.045 
Summary0008284: Shields become more powerful at each tier
DescriptionIn contrast to attack spells, which just catch you up with monster health, shields become much more powerful at each tier. They go from "barely a shield at all" to "I can walk through a line of traps".

(One side effect is that the first lieutenant's climbing room is especially dangerous. It's full of T+1 traps, and I have neither a powerful shield nor a teleport spell.)
TagsNo tags attached.
Internal WeightFeature Suggestion

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keith.lamothe

May 31, 2012 3:14 pm

administrator   ~0025306

For 1.045:

* Changed damage calculation so that the innate damage reduction you get from the continent tier is applied after damage is deducted from your active water/air/earth/fire shield (if any).
** Previously, the shields were getting both that reduction AND increased in power at higher tiers of shield spell, which caused them to rise in power rather than stay similarly effective against threats of the matching tier.

Thanks :)

Issue History

Date Modified Username Field Change
May 29, 2012 2:08 pm jruderman New Issue
May 30, 2012 7:29 am tigersfan Internal Weight => Feature Suggestion
May 30, 2012 7:29 am tigersfan Status new => considering
May 31, 2012 3:14 pm keith.lamothe Note Added: 0025306
May 31, 2012 3:14 pm keith.lamothe Status considering => resolved
May 31, 2012 3:14 pm keith.lamothe Fixed in Version => 1.045
May 31, 2012 3:14 pm keith.lamothe Resolution open => fixed
May 31, 2012 3:14 pm keith.lamothe Assigned To => keith.lamothe
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue