View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008284 | Valley 1 | Balance Issue | May 29, 2012 2:08 pm | May 31, 2012 3:14 pm | |
Reporter | jruderman | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.036 | ||||
Fixed in Version | 1.045 | ||||
Summary | 0008284: Shields become more powerful at each tier | ||||
Description | In contrast to attack spells, which just catch you up with monster health, shields become much more powerful at each tier. They go from "barely a shield at all" to "I can walk through a line of traps". (One side effect is that the first lieutenant's climbing room is especially dangerous. It's full of T+1 traps, and I have neither a powerful shield nor a teleport spell.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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For 1.045: * Changed damage calculation so that the innate damage reduction you get from the continent tier is applied after damage is deducted from your active water/air/earth/fire shield (if any). ** Previously, the shields were getting both that reduction AND increased in power at higher tiers of shield spell, which caused them to rise in power rather than stay similarly effective against threats of the matching tier. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 29, 2012 2:08 pm | jruderman | New Issue | |
May 30, 2012 7:29 am | tigersfan | Internal Weight | => Feature Suggestion |
May 30, 2012 7:29 am | tigersfan | Status | new => considering |
May 31, 2012 3:14 pm | keith.lamothe | Note Added: 0025306 | |
May 31, 2012 3:14 pm | keith.lamothe | Status | considering => resolved |
May 31, 2012 3:14 pm | keith.lamothe | Fixed in Version | => 1.045 |
May 31, 2012 3:14 pm | keith.lamothe | Resolution | open => fixed |
May 31, 2012 3:14 pm | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |