View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008252 | Valley 1 | Balance Issue | May 28, 2012 1:57 pm | May 30, 2012 11:49 am | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.036 | ||||
Fixed in Version | 1.039 | ||||
Summary | 0008252: Small Urban Mech sees me, but its cannons do not | ||||
Description | Stealth affects each part of the Small Urban Mech separately. I can even attack the Mech without its cannons "waking up" and firing back at me. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Thanks! * Previously, if a multi-part monster was damaged and thus put on alert, its range increases and such would not transfer over to its sub-components. The most obvious effect of this was being able to shoot a small urban mech without its sub-guns getting alerted and thus having larger range to shoot back at you. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 28, 2012 1:57 pm | jruderman | New Issue | |
May 29, 2012 11:54 am | tigersfan | Internal Weight | => Major Problem |
May 29, 2012 11:54 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 29, 2012 11:54 am | tigersfan | Status | new => assigned |
May 30, 2012 11:49 am | Chris_McElligottPark | Note Added: 0025157 | |
May 30, 2012 11:49 am | Chris_McElligottPark | Status | assigned => resolved |
May 30, 2012 11:49 am | Chris_McElligottPark | Fixed in Version | => 1.039 |
May 30, 2012 11:49 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |