View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008203 | Valley 1 | Bug - Monster Behavior | May 26, 2012 6:04 pm | May 30, 2012 11:50 am | |
Reporter | GauHelldragon | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.034 | ||||
Fixed in Version | 1.039 | ||||
Summary | 0008203: Monsters become hostile/active when damaged by anything | ||||
Description | If a skelebot falls into some acid water on the other side of the map, they become 'alert' (ie, red line connecting them to me when cloak of stealth is on). The same happens if they are hit by the ally npc during a rescue mission, even if I am just starting the mission and on the other side of the map. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
Thanks! * Previously, if monsters were damaged via non-player-based means they were still alerted when the player was trying to be stealthy. Fixed so that now only damage from player sources will affect this. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2012 6:04 pm | GauHelldragon | New Issue | |
May 26, 2012 6:04 pm | GauHelldragon | Severity | minor => trivial |
May 29, 2012 10:28 am | tigersfan | Internal Weight | => Fix Before Major Release |
May 29, 2012 10:28 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 29, 2012 10:28 am | tigersfan | Status | new => assigned |
May 30, 2012 11:50 am | Chris_McElligottPark | Note Added: 0025158 | |
May 30, 2012 11:50 am | Chris_McElligottPark | Status | assigned => resolved |
May 30, 2012 11:50 am | Chris_McElligottPark | Fixed in Version | => 1.039 |
May 30, 2012 11:50 am | Chris_McElligottPark | Resolution | open => fixed |