View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008113 | Valley 1 | Gameplay Idea | May 24, 2012 10:33 pm | May 25, 2012 9:00 am | |
Reporter | darkchair | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0008113: Randomized Enemy Stats | ||||
Description | What: Randomize enemy stats (health, attack damage, defense) Why: Makes for more interesting encounters. Instead of always knowing that three shots kills a bat (or whatever), being surprised by -that- bat that just wont quit, or that wimpy bat that tried so hard to kill you, but just didn't do any real damage. Or that boss was a joke of a skelebot, or that was the toughest elder black bull I've ever seen! Wish I could have raised him as my own mount! | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
Boss stats are already randomized. For non-boss characters we don't randomize them because it is super frustrating (we tried this in the past). When sometimes you kill a bat in 2 hits, and sometimes it has a sliver of health remaining after those 2 hits, it's frustrating. That makes it so you have to wait until you actually see him die, versus shooting the shot at him and then running after the shot since you know the shot will kill him before you reach him. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 24, 2012 10:33 pm | darkchair | New Issue | |
May 25, 2012 9:00 am | Chris_McElligottPark | Internal Weight | => New |
May 25, 2012 9:00 am | Chris_McElligottPark | Note Added: 0024865 | |
May 25, 2012 9:00 am | Chris_McElligottPark | Status | new => closed |
May 25, 2012 9:00 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 25, 2012 9:00 am | Chris_McElligottPark | Resolution | open => won't fix |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |