View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008104 | Valley 1 | Bug - Room Issues | May 24, 2012 5:52 pm | May 25, 2012 9:51 am | |
Reporter | MaxAstro | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.030 | ||||
Fixed in Version | 1.032 | ||||
Summary | 0008104: Unwinnable Freefall Mission | ||||
Description | I tried out my first freefall mission. Overall these are very fun. However, I ran into a point (I assume near the end, there were lamps everywhere instead of it being dark) where after dodging through a maze of walls I found myself in a pit too deep to jump out of. Worse, I had been locked into the pit by a choice I had made two screen ago - definitely an unfair death, in my opinion. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Happen to have a save of that? |
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Thanks! * The interior freefall room generation logic has been majorly redone so that it's now got more small flat obstacles and no longer ever should have deep spike-filled holes that you can fall into and then never escape. |
Date Modified | Username | Field | Change |
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May 24, 2012 5:52 pm | MaxAstro | New Issue | |
May 24, 2012 5:52 pm | MaxAstro | File Added: pitofdeath.png | |
May 25, 2012 9:21 am | tigersfan | Internal Weight | => New |
May 25, 2012 9:21 am | tigersfan | Note Added: 0024868 | |
May 25, 2012 9:21 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 25, 2012 9:21 am | tigersfan | Status | new => assigned |
May 25, 2012 9:21 am | tigersfan | Internal Weight | New => Major Problem |
May 25, 2012 9:51 am | Chris_McElligottPark | Note Added: 0024869 | |
May 25, 2012 9:51 am | Chris_McElligottPark | Status | assigned => resolved |
May 25, 2012 9:51 am | Chris_McElligottPark | Fixed in Version | => 1.032 |
May 25, 2012 9:51 am | Chris_McElligottPark | Resolution | open => fixed |