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IDProjectCategoryLast Update
0000809AI War 1 / ClassicBug - OtherOct 21, 2010 2:59 pm
ReporterToll Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.801 
Summary0000809: Wave-multipliers too large?
DescriptionNot sure this is a bug or an intended feature, since it wasn't as documented in the SlimDX version as it is now, but it seems as if the warp multipliers (i.e. the "2x AI waves while humans hold") is cumulative now instead of additive in the old days. An example:

Currently playing a 8-home-planet game, and popped down eight Zenith reactors. The AI will now send 256x waves there (i.e. 2*2*2*2*2*2*2*2); it feels as if it only used to send 16x waves to those locations (i.e. 2+2+2+2+2+2+2+2). As I said, it wasn't as documented back then, so this might be how it has always worked...
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keith.lamothe

Oct 21, 2010 2:52 pm

administrator   ~0001827

The multiplicative impact is quite intended :)

Basically you really want to avoid stacking multipliers.

Chris_McElligottPark

Oct 21, 2010 2:59 pm

administrator   ~0001830

It will cap out the number of units after the same threshold, but it shows you the full multiplier so that you know just how far over the norm you are, etc.

Issue History

Date Modified Username Field Change
Oct 21, 2010 2:50 pm Toll New Issue
Oct 21, 2010 2:52 pm keith.lamothe Note Added: 0001827
Oct 21, 2010 2:52 pm keith.lamothe Status new => resolved
Oct 21, 2010 2:52 pm keith.lamothe Resolution open => fixed
Oct 21, 2010 2:52 pm keith.lamothe Assigned To => keith.lamothe
Oct 21, 2010 2:59 pm Chris_McElligottPark Note Added: 0001830