View Issue Details

IDProjectCategoryLast Update
0008072Valley 1Bug - GameplayMay 31, 2012 2:01 pm
Reporterlavacamorada Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.029 
Fixed in Version1.044 
Summary0008072: Hovering one-way teleporters
DescriptionWhile exploring, I've recently run across a couple of one-way teleporters that are hovering in midair. See the attached screenshots.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

lavacamorada

May 23, 2012 8:15 pm

reporter  

lavacamorada

May 23, 2012 8:16 pm

reporter  

Chris_McElligottPark

May 31, 2012 1:02 pm

administrator   ~0025287

Thanks!

* Fixed a bug where sometimes the interior fast-travel exits in stash rooms could be floating way up in the air if there was no room for them anywhere on the ground.
** Now it tries a bit harder to find a place for them on the ground, and then simply doesn't seed them at all if there really is no room for them.

TechSY730

May 31, 2012 1:38 pm

reporter   ~0025295

I've had this happen to me in a mission area once. Can you make sure it still spawns even it can't find a place for it if it is an important place like an lieutenant room, overlord room, or a mission goal area? For those three cases, I would rather have it spawn in the air rather than not at all. ;)

Chris_McElligottPark

May 31, 2012 1:44 pm

administrator   ~0025297

Those are actually a different kind of exit, and those also should never have a case where there is not room to spawn them -- if there is, then there's a problem with the room definition in that case that needs to be addressed and we can deal with those on a case-by-case basis if there are any of them (I'm not aware of it).

But for the fast-travel exits from stash rooms, those could be any room at all, so there's definitely no guarantee those would have room to seed. Hence this issue and my selected resolution for it.

TechSY730

May 31, 2012 1:45 pm

reporter   ~0025298

OK good. Just wanted to make sure I wouldn't be left without a way to get out of a mission area. :)

Thank you.

Chris_McElligottPark

May 31, 2012 2:01 pm

administrator   ~0025300

_Shouldn't_ be the case. :)

Issue History

Date Modified Username Field Change
May 23, 2012 8:15 pm lavacamorada New Issue
May 23, 2012 8:15 pm lavacamorada File Added: Screenshot_2012_05_23_16_43_30.png
May 23, 2012 8:16 pm lavacamorada File Added: Screenshot_2012_05_23_17_00_40.png
May 24, 2012 9:12 am tigersfan Internal Weight => Fix Before Major Release
May 24, 2012 9:12 am tigersfan Assigned To => Chris_McElligottPark
May 24, 2012 9:13 am tigersfan Status new => assigned
May 31, 2012 1:02 pm Chris_McElligottPark Note Added: 0025287
May 31, 2012 1:02 pm Chris_McElligottPark Status assigned => resolved
May 31, 2012 1:02 pm Chris_McElligottPark Fixed in Version => 1.044
May 31, 2012 1:02 pm Chris_McElligottPark Resolution open => fixed
May 31, 2012 1:38 pm TechSY730 Note Added: 0025295
May 31, 2012 1:44 pm Chris_McElligottPark Note Added: 0025297
May 31, 2012 1:45 pm TechSY730 Note Added: 0025298
May 31, 2012 2:01 pm Chris_McElligottPark Note Added: 0025300