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IDProjectCategoryLast Update
0008049Valley 1Suggestion - Room Ideas/ComplaintsMay 23, 2012 5:38 pm
ReporterGauHelldragon Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.029 
Fixed in Version1.030 
Summary0008049: No easy way to leave after beating lieutenants
DescriptionThere is no warp or anything after you beat the guy, so you have to backtrack all the way back down the long tower climb room. There should prolly at least be a one-way warp
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

BenMiff

May 23, 2012 4:26 am

reporter   ~0024674

Alternative idea: Why not make leaving the lieutenant's tower a challenge? When the lieutenant dies, a timer pops up as the tower begins to collapse and the climbing room gets (re)filled with enemies; if you fail to get out of the exit in time, you die (because a tower fell on your head). Throw in a pile of extra rewards in the climb down as well (including maybe a rare enchant or two towards the bottom), and then it becomes a matter of balancing your desire for goodies with the need to get out. (Death would be normal, and failure would still leave the tower destroyed; you just wouldn't be able to get the goodies, however, making it similar to the sort of one-time-deal there currently is in Rescue Survivor.)

GauHelldragon

May 23, 2012 4:43 am

reporter   ~0024676

That's actually a pretty cool idea. I think the timer should start once you leave the boss room though, just to give the player a moment to get the loot from the boss fight and sort it out.

BenMiff

May 23, 2012 11:32 am

reporter   ~0024693

My thinking of having the timer start on boss death was to make it so that jumping around the lieutenant's room to pick stuff up has a small reward for the difficulty of doing so. Starting the timer on leaving the boss room works too, though I'd suggest starting it on ending the left-room-invincibility rather than strictly on entering the room (to preserve the invincibility period's value.)

Enrymion

May 23, 2012 2:13 pm

reporter   ~0024717

Or the timer could start either 10-20 seconds after the boss death or upon leaving the room, whichever comes first. That way you wouldn't need to rush out right away but still not want to stick around for too long.

Nanostrike

May 23, 2012 4:51 pm

reporter   ~0024742

Ugh. No. You just beat the Lieutenant and having a quick way out is really needed. Currently, the trek back out is so annoying that I usually use an Elusion Scroll. One of those "Warp out of the building" points appearing after you kill the Lieutenant would be idea, IMO.

If there was some sort of building-collapsing annoyance afterwards, I'd just bring an Elusion Scroll every single time.

keith.lamothe

May 23, 2012 5:38 pm

administrator   ~0024748

For 1.030:

* Lieutenant and Overlord boss rooms now get the same sort of "interior fast travel exit" device that stash rooms in complex buildings usually get. It's a one-way-out, basically. They're only visible once the boss is gone, though.

Thanks :)

Issue History

Date Modified Username Field Change
May 23, 2012 12:38 am GauHelldragon New Issue
May 23, 2012 4:26 am BenMiff Note Added: 0024674
May 23, 2012 4:43 am GauHelldragon Note Added: 0024676
May 23, 2012 11:00 am tigersfan Internal Weight => Feature Suggestion
May 23, 2012 11:00 am tigersfan Status new => considering
May 23, 2012 11:32 am BenMiff Note Added: 0024693
May 23, 2012 2:13 pm Enrymion Note Added: 0024717
May 23, 2012 4:51 pm Nanostrike Note Added: 0024742
May 23, 2012 5:38 pm keith.lamothe Note Added: 0024748
May 23, 2012 5:38 pm keith.lamothe Status considering => resolved
May 23, 2012 5:38 pm keith.lamothe Fixed in Version => 1.030
May 23, 2012 5:38 pm keith.lamothe Resolution open => fixed
May 23, 2012 5:38 pm keith.lamothe Assigned To => keith.lamothe