View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008027 | Valley 1 | Suggestion - Spell Ideas | May 22, 2012 2:34 pm | May 23, 2012 4:42 pm | |
Reporter | GauHelldragon | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.026 | ||||
Summary | 0008027: Flash of Light is overpowered | ||||
Description | I don't know, it may just be me but it seems like Flash of Light really makes all the other light spells kind of obsolete. Maybe if it worked like a temporary, fixed location moon lamp...? Alternativly, increase the mana cost to something high like 400. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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It encourages me to seek coral in new games/continents, which is always a challenge. But yes, it does seem overpowered. My ideas: * Draws the attention of enemies. Bright lights are incompatible with stealth. (This would also give players a way to draw attention to themselves, e.g. if they want to control where a fight occurs.) * Shorter duration and longer cooldown. Make it more of a "flash". * Turn it into a type of shield. To keep the light on, you have to keep spending mana. (cf 0006420) |
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I dunno. I find the entire system of having to spam light orbs or waste an enchant slot to be more of a pain in the ass than legitimate challenge. I always get Flash of Light ASAP simply because of that. I want to be fighting enemies and exploring, not playing "Spam the Light Orbs" while going down a cave. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 22, 2012 2:34 pm | GauHelldragon | New Issue | |
May 22, 2012 2:44 pm | GauHelldragon | Description Updated | |
May 22, 2012 4:27 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 22, 2012 4:27 pm | tigersfan | Status | new => considering |
May 23, 2012 4:18 am | jruderman | Note Added: 0024673 | |
May 23, 2012 4:42 pm | Nanostrike | Note Added: 0024738 |