View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007912 | Valley 1 | Suggestion - Balancing Issues | May 18, 2012 3:15 pm | May 21, 2012 8:00 am | |
Reporter | Corvo | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.022 | ||||
Summary | 0007912: Improving rescue missions | ||||
Description | Once it took me FOUR hours to find a survivor, it was extremely frustrating. Now with the latest patches I can find them more frequently, still I wish the power to cast SEEK SURVIVOR didnt need a specific npc on a specific level (which usually you need to find anyway). Also its kinda hard to rescue a npc with 50-80 health on ocean squares where the monsters have lots of health so they have plenty of time to hit them. To balance a little bit the seek survivor scroll should only give one survival mission (on the slot its being cast), and cost alot of consciousness shards. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I personally think that naturally occuring Seek Survivor missions should have a frequency inversely proportional to how many survivors you already have in town. I.E. if you only have 1-2 survivors there they should be fairly frequent, but drop off at about 10, to almost none when you have 15-20. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2012 3:15 pm | Corvo | New Issue | |
May 18, 2012 6:17 pm | Chthonic One | Note Added: 0024471 | |
May 21, 2012 8:00 am | tigersfan | Internal Weight | => Feature Suggestion |
May 21, 2012 8:00 am | tigersfan | Status | new => considering |