View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007876 | Valley 1 | Suggestion - Balancing Issues | May 16, 2012 10:31 pm | Jun 5, 2012 7:46 pm | |
Reporter | Jerebaldo1 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.021 | ||||
Summary | 0007876: To make Fireball more unique and appealing: splash radius ++ | ||||
Description | I was thinking, now that all the other direct attack spells seem competitive with ball lightning, that fireball seems to require the same treatment. It has low range, dps, and it cant scale along the ground. Only thing it's good for is that it's cheap. Also, I believe a lot more monsters have fire immunity as opposed to weakness. I know that fireball is supposed to have a bit of an edge with being able to hit more than one enemy with splash damage, but as it is the radius is so low that it can rarely happen. I was wondering if you would consider multiplying the radius so that it can hit two espers that are almost right next to each other as opposed to needing to overlap perfectly. I think it'd give fireball a fun, unique perk without it overshadowing the others. What say the community? | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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VERY sorely needed. Fire is currently seen as a joke element by most serious players due to it's only real attack spell doing sub-par damage, having a slow projectile, and doing big knockback. |
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Well, now that fireball is more power fuller, I suppose that leaves room for an high explosive rocket spell that focuses on splash |
Date Modified | Username | Field | Change |
---|---|---|---|
May 16, 2012 10:31 pm | Jerebaldo1 | New Issue | |
May 17, 2012 11:07 am | tigersfan | Internal Weight | => Feature Suggestion |
May 17, 2012 11:07 am | tigersfan | Status | new => considering |
May 17, 2012 5:08 pm | Nanostrike | Note Added: 0024415 | |
Jun 5, 2012 7:46 pm | Jerebaldo1 | Note Added: 0025581 |