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IDProjectCategoryLast Update
0007866Valley 1Suggestion - Spell IdeasMay 16, 2012 8:25 pm
ReporterBluddy Assigned To 
Severityminor 
Status strongly consideringResolutionopen 
Product Version1.020 
Summary0007866: Race-specific spells
DescriptionMore powerful versions or just original spells that can only work if the character is of a certain race/time period. The example I thought of is that a skelebot can have a magical-technological spell that, for example, shoots out a jet from his legs and allows him to fly for a while. This would have a long cooldown of at least a minute.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Nanostrike

May 16, 2012 3:28 pm

reporter   ~0024339

It's worth exploring. Might make some of the currently-crappy characters (Bronze Age...) be useful.

MaxwellDemonic

May 16, 2012 3:32 pm

reporter   ~0024340

I really like this idea, potentially gives a reason to play some of the other races

BenMiff

May 16, 2012 6:53 pm

reporter   ~0024360

Hrm. My concern with this one is that it could end up with characters from each Age playing the same, since they're going to want to play to the strengths of their bonuses. (That is, it'll have a much stronger effect than before.) It's more likely to shut down using other Ages (since then you also lose preferred spells) than encourage it beyond the initial curiosity phase.

I'm not sure how this can be altered to overcome this, to be honest. Maybe if you got 2 - 3 spells, each of which could only be used once per character lifetime, or having to pay a hefty refresh cost to get them back. That way they're more lifelines than a constant presence, and reflects each Age's way of surviving particularly harsh situations? (So, for instance, Bronze Age would likely get a combination of toughness, extra damage and big melee attacks, while Age Of Magic would get large AoE's, improved mana regen and such, and so on.)

martyn_van_buren

May 16, 2012 7:26 pm

reporter   ~0024362

I reckon they'd want to be free spells, so you don't have an opportunity cost if you change to a different type of character, no? Probably mostly utility spells as well. The more glass cannon-y types, especially, could perhaps get a way to avoid damage interestingly.

BenMiff

May 16, 2012 8:02 pm

reporter   ~0024364

...the opportunity cost in changing to a different type of character is in losing the spells your old character got due to their Age, though. By making them single use (and freely available - the cost only kicks in if you use it and still want to use it again), it means that you aren't going to lose anything by changing (since the spells left remaining would be replaced by whichever new spells you choose, anyway), where as for free spells you'll lose the use of the free spells your last character had.

martyn_van_buren

May 16, 2012 8:05 pm

reporter   ~0024365

Oh I mean more I'd be pretty reluctant to change types if I'd sunk a tier orb and some resources into a racial ability, but I'd be quite happy to switch as long as I got the race spell as soon as I started with a new type. Obvs if you love one of the special abilities to the exclusion of all others that won't make much difference, but I don't know that the game has to give you variety unless you want it.

Bluddy

May 16, 2012 8:25 pm

reporter   ~0024367

I think it makes sense to have it use tier orbs. This is like a race-specific unlock that lasts for one continent, since the next continent resets spells. It's a strategic decision to go for something like this. So it should use a tier orb + many different spell ingredients -- these are bonus spells, after all. They shouldn't be easy to obtain.

In any case, right now tier orbs limits are self-imposed, so they're not hard limits anyway.

Issue History

Date Modified Username Field Change
May 16, 2012 2:13 pm Bluddy New Issue
May 16, 2012 2:49 pm tigersfan Internal Weight => Feature Suggestion
May 16, 2012 2:49 pm tigersfan Status new => strongly considering
May 16, 2012 3:28 pm Nanostrike Note Added: 0024339
May 16, 2012 3:32 pm MaxwellDemonic Note Added: 0024340
May 16, 2012 6:53 pm BenMiff Note Added: 0024360
May 16, 2012 7:26 pm martyn_van_buren Note Added: 0024362
May 16, 2012 8:02 pm BenMiff Note Added: 0024364
May 16, 2012 8:05 pm martyn_van_buren Note Added: 0024365
May 16, 2012 8:25 pm Bluddy Note Added: 0024367