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IDProjectCategoryLast Update
0007851Valley 1Bug - Monster BehaviorMay 15, 2012 4:25 pm
ReporterPDerp Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version1.019 
Fixed in Version1.020 
Summary0007851: Fix Anachronisms Endless Spawning
DescriptionEnemies in the Fix Anachronisms mission began endlessly spawning after a sea worm was attacked. Each attack spawned an enemy, regardless of if the enemy was killed. This continued and the monsters began killing each other, causing an endless loop. It escalated to 200+ monsters before I finally was killed.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

May 15, 2012 4:21 pm

administrator   ~0024278

Thanks!

* Fixed a bug in the prior version where the death of any entity (including shots fired) were monsters to spawn as if a non-anachronistic monster had been killed.

Zem

May 15, 2012 4:25 pm

reporter   ~0024280

Last edited: May 15, 2012 4:25 pm

What?! This sounds awesome! I mean...uh...other than it not being the point of the mission, glitchy/lagging, and doomed to make you fail. I have to try this ASAP. =)

Edit: Awww, ninja'd by 5 minutes.

Issue History

Date Modified Username Field Change
May 15, 2012 3:41 pm PDerp New Issue
May 15, 2012 4:21 pm Chris_McElligottPark Internal Weight => New
May 15, 2012 4:21 pm Chris_McElligottPark Note Added: 0024278
May 15, 2012 4:21 pm Chris_McElligottPark Status new => resolved
May 15, 2012 4:21 pm Chris_McElligottPark Fixed in Version => 1.020
May 15, 2012 4:21 pm Chris_McElligottPark Resolution open => fixed
May 15, 2012 4:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 15, 2012 4:25 pm Zem Note Added: 0024280
May 15, 2012 4:25 pm Zem Note Edited: 0024280