View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007851 | Valley 1 | Bug - Monster Behavior | May 15, 2012 3:41 pm | May 15, 2012 4:25 pm | |
Reporter | PDerp | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.019 | ||||
Fixed in Version | 1.020 | ||||
Summary | 0007851: Fix Anachronisms Endless Spawning | ||||
Description | Enemies in the Fix Anachronisms mission began endlessly spawning after a sea worm was attacked. Each attack spawned an enemy, regardless of if the enemy was killed. This continued and the monsters began killing each other, causing an endless loop. It escalated to 200+ monsters before I finally was killed. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Fixed a bug in the prior version where the death of any entity (including shots fired) were monsters to spawn as if a non-anachronistic monster had been killed. |
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What?! This sounds awesome! I mean...uh...other than it not being the point of the mission, glitchy/lagging, and doomed to make you fail. I have to try this ASAP. =) Edit: Awww, ninja'd by 5 minutes. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 15, 2012 3:41 pm | PDerp | New Issue | |
May 15, 2012 4:21 pm | Chris_McElligottPark | Internal Weight | => New |
May 15, 2012 4:21 pm | Chris_McElligottPark | Note Added: 0024278 | |
May 15, 2012 4:21 pm | Chris_McElligottPark | Status | new => resolved |
May 15, 2012 4:21 pm | Chris_McElligottPark | Fixed in Version | => 1.020 |
May 15, 2012 4:21 pm | Chris_McElligottPark | Resolution | open => fixed |
May 15, 2012 4:21 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 15, 2012 4:25 pm | Zem | Note Added: 0024280 | |
May 15, 2012 4:25 pm | Zem | Note Edited: 0024280 |